vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.

This commit is contained in:
Henri Verbeet
2024-05-02 00:33:15 +02:00
parent e8b14d765d
commit 459f141e81
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
3 changed files with 9 additions and 6 deletions

View File

@@ -8,10 +8,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 6.0, 7.0, 3.0)
uniform 0 float4 -1.5 6.5 7.5 3.4
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (-1.0, 6.0, 7.0, 3.0)
[pixel shader todo(sm<4)]
@@ -27,7 +27,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (6.0, 7.0, 0.0, 3.0)
@@ -45,5 +45,5 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 -1 6 7 3
if(sm>=4) uniform 0 int4 -1 6 7 3
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (6.0, 7.0, -1.0, 3.0)