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vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.
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Notes:
Henri Verbeet
2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
@@ -11,7 +11,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1912.0, 1657.0, -127.0, 867.0) 1
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[pixel shader]
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@@ -24,5 +24,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-127.0, -127.0, -127.0, -127.0) 1
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