vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.

This commit is contained in:
Henri Verbeet
2024-05-02 00:33:15 +02:00
parent e8b14d765d
commit 459f141e81
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
3 changed files with 9 additions and 6 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1912.0, 1657.0, -127.0, 867.0) 1
[pixel shader]
@@ -24,5 +24,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-127.0, -127.0, -127.0, -127.0) 1