vkd3d-shader/dxil: Implement DX intrinsic FAbs.

This commit is contained in:
Conor McCarthy
2023-06-14 23:32:00 +10:00
committed by Alexandre Julliard
parent 33694f08fc
commit 4599d3c1cf
Notes: Alexandre Julliard 2024-03-18 23:25:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/718
5 changed files with 26 additions and 9 deletions

View File

@@ -18,7 +18,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe (10, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (11, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (12, 10) rgba (10.0, 10.0, 10.0, 10.0)