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vkd3d-shader/dxil: Implement DX intrinsic FAbs.
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committed by
Alexandre Julliard
parent
33694f08fc
commit
4599d3c1cf
Notes:
Alexandre Julliard
2024-03-18 23:25:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/718
@@ -8,8 +8,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.7 0.0 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.1, 0.7, 0.4, 0.4)
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uniform 0 float4 -0.7 0.1 0.0 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.7, 0.1, 1.2, 0.4)
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