vkd3d-shader/dxil: Implement DX intrinsic FAbs.

This commit is contained in:
Conor McCarthy
2023-06-14 23:32:00 +10:00
committed by Alexandre Julliard
parent 33694f08fc
commit 4599d3c1cf
Notes: Alexandre Julliard 2024-03-18 23:25:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/718
5 changed files with 26 additions and 9 deletions

View File

@@ -8,8 +8,8 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.1 0.7 0.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (0.1, 0.7, 0.4, 0.4)
uniform 0 float4 -0.7 0.1 0.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (0.7, 0.1, 1.2, 0.4)