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vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration ViewportIndex.
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Alexandre Julliard
2024-01-22 22:53:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/546
@ -4270,8 +4270,32 @@ static void spirv_compiler_decorate_builtin(struct spirv_compiler *compiler,
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}
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break;
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case SpvBuiltInViewportIndex:
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switch (compiler->shader_type)
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{
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case VKD3D_SHADER_TYPE_PIXEL:
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case VKD3D_SHADER_TYPE_GEOMETRY:
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vkd3d_spirv_enable_capability(builder, SpvCapabilityMultiViewport);
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break;
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case VKD3D_SHADER_TYPE_VERTEX:
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case VKD3D_SHADER_TYPE_DOMAIN:
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if (!spirv_compiler_is_target_extension_supported(compiler,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER))
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{
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FIXME("The target environment does not support decoration ViewportIndex.\n");
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spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
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"Cannot use SV_ViewportArrayIndex. "
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"The target environment does not support decoration ViewportIndex.");
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}
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vkd3d_spirv_enable_capability(builder, SpvCapabilityShaderViewportIndexLayerEXT);
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break;
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default:
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spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_SHADER,
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"Invalid use of SV_ViewportArrayIndex.");
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break;
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}
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break;
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case SpvBuiltInSampleId:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
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break;
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