From 4504aa65effb243ea157a33bdfccc684c0fad3ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Fri, 6 Oct 2017 17:06:31 +0200 Subject: [PATCH] tests: Add test for constant buffer relative addressing. --- tests/d3d12.c | 104 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 0ec5a09a..4b3bfa75 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -8119,6 +8119,109 @@ static void test_cs_constant_buffer(void) destroy_test_context(&context); } +static void test_constant_buffer_relative_addressing(void) +{ + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + D3D12_ROOT_PARAMETER root_parameters[2]; + ID3D12GraphicsCommandList *command_list; + struct resource_readback rb; + struct test_context context; + ID3D12CommandQueue *queue; + ID3D12Resource *uav, *cb; + ID3D12Device *device; + unsigned int i; + HRESULT hr; + + static const DWORD cs_code[] = + { +#if 0 + cbuffer b0 + { + uint4 pad; + uint4 data[4]; + }; + + RWByteAddressBuffer u0; + + [numthreads(4, 1, 1)] + void main(uint tid : SV_GroupThreadID) + { + uint location = 4 * tid; + u0.Store4(4 * location, data[tid]); + } +#endif + 0x43425844, 0x759a28a0, 0xdd34cd41, 0x73702692, 0x739a66ea, 0x00000001, 0x000000f0, 0x00000003, + 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000009c, 0x00050050, 0x00000027, 0x0100086a, + 0x04000859, 0x00208e46, 0x00000000, 0x00000005, 0x0300009d, 0x0011e000, 0x00000000, 0x0200005f, + 0x00022012, 0x02000068, 0x00000001, 0x0400009b, 0x00000004, 0x00000001, 0x00000001, 0x06000029, + 0x00100012, 0x00000000, 0x0002200a, 0x00004001, 0x00000004, 0x04000036, 0x00100022, 0x00000000, + 0x0002200a, 0x0a0000a6, 0x0011e0f2, 0x00000000, 0x0010000a, 0x00000000, 0x06208e46, 0x00000000, + 0x00000001, 0x0010001a, 0x00000000, 0x0100003e, + }; + static const struct uvec4 cb_data[] = + { + {0xdeadbeef, 0xdeadbeef, 0xdeadbeef, 0xdeadbeef}, + {1, 2, 3, 4}, + {4, 4, 9, 8}, + {4, 5, 6, 7}, + {6, 0, 6, 0}, + }; + + if (!init_compute_test_context(&context)) + return; + device = context.device; + command_list = context.list; + queue = context.queue; + + cb = create_upload_buffer(context.device, sizeof(cb_data), &cb_data); + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + root_parameters[0].Descriptor.ShaderRegister = 0; + root_parameters[0].Descriptor.RegisterSpace = 0; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + root_parameters[1].Descriptor.ShaderRegister = 0; + root_parameters[1].Descriptor.RegisterSpace = 0; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_signature_desc.NumParameters = 2; + root_signature_desc.pParameters = root_parameters; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; + hr = create_root_signature(device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + + context.pipeline_state = create_compute_pipeline_state(device, context.root_signature, + shader_bytecode(cs_code, sizeof(cs_code))); + + uav = create_default_buffer(device, 16 * sizeof(uint32_t), + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); + + ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 0, + ID3D12Resource_GetGPUVirtualAddress(uav)); + ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(cb)); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1); + + transition_sub_resource_state(command_list, uav, 0, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); + get_buffer_readback_with_command_list(uav, DXGI_FORMAT_R32_UINT, &rb, queue, command_list); + for (i = 0; i < rb.width; ++i) + { + unsigned int got = get_readback_uint(&rb, i, 0); + const unsigned int *expected = &cb_data[1].x; + ok(got == expected[i], "Got %#x, expected %#x at %u.\n", got, expected[i], i); + } + release_resource_readback(&rb); + + ID3D12Resource_Release(cb); + ID3D12Resource_Release(uav); + destroy_test_context(&context); +} + static void test_immediate_constant_buffer(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -16223,6 +16326,7 @@ START_TEST(d3d12) run_test(test_shader_interstage_interface); run_test(test_root_signature_deserializer); run_test(test_cs_constant_buffer); + run_test(test_constant_buffer_relative_addressing); run_test(test_immediate_constant_buffer); run_test(test_root_constants); run_test(test_texture);