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libs/vkd3d: Add D3D12GetDebugInterface() stub.
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@ -54,3 +54,10 @@ HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_fe
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return return_interface((IUnknown *)&object->ID3D12Device_iface, &IID_ID3D12Device,
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riid, device);
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}
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HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void **debug)
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{
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FIXME("riid %s, debug %p stub!\n", debugstr_guid(riid), debug);
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return E_NOTIMPL;
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}
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