vkd3d-shader/glsl: Implement VKD3DSIH_EXP.

This commit is contained in:
Henri Verbeet
2024-05-03 01:19:55 +02:00
parent d68e60a78a
commit 44e96ad4d6
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
4 changed files with 13 additions and 10 deletions

View File

@@ -86,10 +86,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-267.744894, -1.0, 1.0, 267.744894) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
todo(glsl) draw quad
draw quad
% mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf.
probe (0, 0) rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
@@ -104,10 +104,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (3.0, 2.0, 2.0, 3.0) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
@@ -121,10 +121,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
uniform 0 float4 -10.0 -0.0 0.0 10.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1