vkd3d-shader/glsl: Implement VKD3DSIH_EXP.

This commit is contained in:
Henri Verbeet
2024-05-03 01:19:55 +02:00
parent d68e60a78a
commit 44e96ad4d6
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
4 changed files with 13 additions and 10 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
@@ -28,7 +28,7 @@ if(sm<4) uniform 0 float4 2 3 4 5
if(sm<4) uniform 4 float4 0 -10 10 100
if(sm>=4) uniform 0 int4 2 3 4 5
if(sm>=4) uniform 4 int4 0 -10 10 100
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2