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vkd3d-shader/glsl: Implement VKD3DSIH_EXP.
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Notes:
Henri Verbeet
2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
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@@ -28,7 +28,7 @@ if(sm<4) uniform 0 float4 2 3 4 5
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if(sm<4) uniform 4 float4 0 -10 10 100
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if(sm>=4) uniform 0 int4 2 3 4 5
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if(sm>=4) uniform 4 int4 0 -10 10 100
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
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