vkd3d-shader/glsl: Implement VKD3DSIH_EXP.

This commit is contained in:
Henri Verbeet
2024-05-03 01:19:55 +02:00
parent d68e60a78a
commit 44e96ad4d6
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
4 changed files with 13 additions and 10 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 1.0 2.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.5, 1.0, 2.0, 4.0) 2
[pixel shader]
@@ -21,5 +21,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 1.0 2.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.36787948, 1.0, 2.7182815, 7.38905573) 2