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tests: Distinguish between cross and non-cross Win32 builds.
Now the tests compile correctly on non-cross Win32 builds.
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parent
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commit
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Notes:
Alexandre Julliard
2023-01-24 22:27:46 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/57
@ -414,7 +414,7 @@ dummy-vkd3d-version:
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## Cross-compile tests
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## Cross-compile tests
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cross_implibs = crosslibs/d3d12
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cross_implibs = crosslibs/d3d12
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CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
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CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
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CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0
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CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0 -DVKD3D_CROSSTEST=1
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EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
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EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
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EXTRA_DIST += tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c
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EXTRA_DIST += tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c
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@ -56,7 +56,7 @@ typedef int HRESULT;
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#include <stddef.h>
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#include <stddef.h>
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#include <time.h>
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#include <time.h>
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#ifdef _WIN32
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#ifdef VKD3D_CROSSTEST
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# include "vkd3d_dxgi1_4.h"
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# include "vkd3d_dxgi1_4.h"
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#else
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#else
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# define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_2
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# define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_2
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@ -261,7 +261,7 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm
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static bool use_warp_device;
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static bool use_warp_device;
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static unsigned int use_adapter_idx;
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static unsigned int use_adapter_idx;
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#ifdef _WIN32
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#ifdef VKD3D_CROSSTEST
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static IUnknown *create_warp_adapter(IDXGIFactory4 *factory)
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static IUnknown *create_warp_adapter(IDXGIFactory4 *factory)
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{
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{
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IUnknown *adapter;
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IUnknown *adapter;
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@ -1060,7 +1060,7 @@ out:
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START_TEST(shader_runner)
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START_TEST(shader_runner)
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{
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{
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#ifdef _WIN32
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#ifdef VKD3D_CROSSTEST
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run_shader_tests_d3d9(argc, argv);
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run_shader_tests_d3d9(argc, argv);
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run_shader_tests_d3d11(argc, argv);
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run_shader_tests_d3d11(argc, argv);
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#else
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#else
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@ -16,6 +16,23 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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*/
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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# include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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#endif
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#define VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#define COBJMACROS
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#define COBJMACROS
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#define INITGUID
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#define INITGUID
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