vkd3d-shader/msl: Implement VKD3DSIH_GATHER4_C.

This commit is contained in:
Henri Verbeet
2025-05-27 23:18:09 +02:00
parent 841cf65a41
commit 449804623a
Notes: Henri Verbeet 2025-06-24 16:32:54 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1593
2 changed files with 16 additions and 12 deletions

View File

@@ -23,7 +23,7 @@ float4 main() : sv_target
}
[test]
todo(msl | glsl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
[pixel shader]
@@ -36,7 +36,7 @@ float4 main() : sv_target
}
[test]
todo(msl | glsl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba(0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -49,7 +49,7 @@ float4 main() : sv_target
}
[test]
todo(msl | glsl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
[pixel shader]
@@ -62,7 +62,7 @@ float4 main() : sv_target
}
[test]
todo(msl | glsl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
[pixel shader]
@@ -75,7 +75,7 @@ float4 main() : sv_target
}
[test]
todo(msl | glsl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
[pixel shader]
@@ -88,7 +88,7 @@ float4 main() : sv_target
}
[test]
todo(msl | glsl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba(1.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -101,5 +101,5 @@ float4 main() : sv_target
}
[test]
todo(msl | glsl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba(0.0, 0.0, 0.0, 1.0)