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vkd3d-shader/hlsl: Factor out add_binary_expr() and use it for assignment operators.
This fixes a lot of internal compiler errors with assignment operators, especially bitwise ones. The bitwise-assignment test has the motivating examples.
This commit is contained in:
committed by
Henri Verbeet
parent
ebc039d128
commit
4467c655f0
Notes:
Henri Verbeet
2024-08-19 14:29:40 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/999
@@ -129,6 +129,24 @@ float4 main() : SV_TARGET
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todo(glsl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 163840.0, 480.0)
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[pixel shader fail]
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% Make sure that bitshifts DON'T work with floats
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float4 main() : SV_TARGET
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{
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uint u = 5;
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float f = 15.0;
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return float4(u >> f, 0, 0, 0);
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}
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[pixel shader fail]
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float4 main() : SV_TARGET
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{
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uint u = 5;
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float f = 15.0;
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return float4(f >> u, 0, 0, 0);
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}
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[pixel shader]
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float4 main() : SV_TARGET
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{
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