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vkd3d-shader/dxil: Support patch constant functions and signatures.
This commit is contained in:
committed by
Alexandre Julliard
parent
d5c6e12dd3
commit
4457181b2a
Notes:
Alexandre Julliard
2024-04-22 23:38:15 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/768
@@ -1300,6 +1300,8 @@ struct vkd3d_shader_instruction_array
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struct vkd3d_shader_immediate_constant_buffer **icbs;
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size_t icb_capacity;
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size_t icb_count;
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struct vkd3d_shader_src_param *outpointid_param;
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};
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bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve);
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@@ -1310,6 +1312,8 @@ bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *ins
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struct vkd3d_shader_immediate_constant_buffer *icb);
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bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
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unsigned int dst, unsigned int src);
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struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
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struct vkd3d_shader_instruction_array *instructions);
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void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
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enum vkd3d_shader_config_flags
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