mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Allow controlling clip planes through vkd3d-shader parameters.
This commit is contained in:
parent
85b8503995
commit
4400315c4b
Notes:
Henri Verbeet
2024-10-02 22:36:40 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/946
@ -480,8 +480,8 @@ enum vkd3d_shader_parameter_type
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/** The parameter value is embedded directly in the shader. */
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VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
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/**
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* The parameter value is provided to the shader via a specialization
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* constant. This value is only supported for the SPIR-V target type.
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* The parameter value is provided to the shader via specialization
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* constants. This value is only supported for the SPIR-V target type.
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*/
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VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
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/**
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@ -506,6 +506,13 @@ enum vkd3d_shader_parameter_data_type
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
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/** The parameter is provided as a 32-bit float. \since 1.13 */
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VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32,
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/**
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* The parameter is provided as a 4-dimensional vector of 32-bit floats.
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* This parameter must be used with struct vkd3d_shader_parameter1;
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* it cannot be used with struct vkd3d_shader_parameter.
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* \since 1.14
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*/
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VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
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};
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@ -589,6 +596,58 @@ enum vkd3d_shader_parameter_name
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* \since 1.13
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*/
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VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION,
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/**
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* A mask of enabled clip planes.
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*
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* When this parameter is provided to a vertex shader, for each nonzero bit
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* of this mask, a user clip distance will be generated from vertex position
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* in clip space, and the clip plane defined by the indexed vector, taken
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* from the VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_# parameter.
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*
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* Regardless of the specific clip planes which are enabled, the clip
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* distances which are output are a contiguous array starting from clip
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* distance 0. This affects the interface of OpenGL. For example, if only
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* clip planes 1 and 3 are enabled (and so the value of the mask is 0xa),
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* the user should enable only GL_CLIP_DISTANCE0 and GL_CLIP_DISTANCE1.
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*
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* The default value is zero, i.e. do not enable any clip planes.
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*
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* The data type for this parameter must be
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
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*
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* Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
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* version of vkd3d-shader.
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*
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* If the source shader writes clip distances and this parameter is nonzero,
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* compilation fails.
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*
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* \since 1.14
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*/
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK,
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/**
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* Clip plane values.
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* See VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK for documentation of
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* clip planes.
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*
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* These enum values are contiguous and arithmetic may safely be performed
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* on them. That is, VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_[n] is
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* VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0 plus n.
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*
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* The data type for each parameter must be
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
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*
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* The default value for each plane is a (0, 0, 0, 0) vector.
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*
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* \since 1.14
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*/
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0,
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_1,
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_2,
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_3,
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_4,
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_5,
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_6,
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VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_7,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
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};
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@ -636,6 +695,13 @@ struct vkd3d_shader_parameter_immediate_constant1
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
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*/
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float f32;
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/**
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* A pointer to the value if the parameter's data type is
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
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*
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* \since 1.14
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*/
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float f32_vec4[4];
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void *_pointer_pad;
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uint32_t _pad[4];
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} u;
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@ -647,7 +713,13 @@ struct vkd3d_shader_parameter_immediate_constant1
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*/
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struct vkd3d_shader_parameter_specialization_constant
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{
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/** The ID of the specialization constant. */
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/**
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* The ID of the specialization constant.
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* If the type comprises more than one constant, such as
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4, then a contiguous
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* array of specialization constants should be used, one for each component,
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* and this ID should point to the first component.
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*/
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uint32_t id;
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};
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@ -215,6 +215,14 @@ static void src_param_init_temp_float(struct vkd3d_shader_src_param *src, unsign
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src->reg.idx[0].offset = idx;
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}
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static void src_param_init_temp_float4(struct vkd3d_shader_src_param *src, unsigned int idx)
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{
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vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src->reg.dimension = VSIR_DIMENSION_VEC4;
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src->swizzle = VKD3D_SHADER_NO_SWIZZLE;
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src->reg.idx[0].offset = idx;
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}
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static void src_param_init_temp_uint(struct vkd3d_shader_src_param *src, unsigned int idx)
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{
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vsir_src_param_init(src, VKD3DSPR_TEMP, VKD3D_DATA_UINT, 1);
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@ -5539,9 +5547,11 @@ static bool find_colour_signature_idx(const struct shader_signature *signature,
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static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *program,
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const struct vkd3d_shader_instruction *ret, enum vkd3d_shader_comparison_func compare_func,
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const struct vkd3d_shader_parameter1 *ref, uint32_t colour_signature_idx, uint32_t colour_temp, size_t *ret_pos)
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const struct vkd3d_shader_parameter1 *ref, uint32_t colour_signature_idx,
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uint32_t colour_temp, size_t *ret_pos, struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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static const struct vkd3d_shader_location no_loc;
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size_t pos = ret - instructions->elements;
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struct vkd3d_shader_instruction *ins;
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@ -5596,6 +5606,11 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
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VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF, VKD3D_DATA_UINT);
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break;
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case VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4:
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vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER,
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"Alpha test reference data type must be a single component.");
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return VKD3D_ERROR_INVALID_ARGUMENT;
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default:
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FIXME("Unhandled parameter data type %#x.\n", ref->data_type);
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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@ -5682,7 +5697,7 @@ static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *pro
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if (ins->opcode == VKD3DSIH_RET)
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{
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if ((ret = insert_alpha_test_before_ret(program, ins, compare_func,
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ref, colour_signature_idx, colour_temp, &new_pos)) < 0)
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ref, colour_signature_idx, colour_temp, &new_pos, message_context)) < 0)
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return ret;
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i = new_pos;
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continue;
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@ -5709,6 +5724,202 @@ static enum vkd3d_result vsir_program_insert_alpha_test(struct vsir_program *pro
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return VKD3D_OK;
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}
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static enum vkd3d_result insert_clip_planes_before_ret(struct vsir_program *program,
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const struct vkd3d_shader_instruction *ret, uint32_t mask, uint32_t position_signature_idx,
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uint32_t position_temp, uint32_t low_signature_idx, uint32_t high_signature_idx, size_t *ret_pos)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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size_t pos = ret - instructions->elements;
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struct vkd3d_shader_instruction *ins;
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unsigned int output_idx = 0;
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if (!shader_instruction_array_insert_at(&program->instructions, pos, vkd3d_popcount(mask) + 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = &program->instructions.elements[pos];
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for (unsigned int i = 0; i < 8; ++i)
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{
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if (!(mask & (1u << i)))
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continue;
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vsir_instruction_init_with_params(program, ins, &ret->location, VKD3DSIH_DP4, 1, 2);
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src_param_init_temp_float4(&ins->src[0], position_temp);
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src_param_init_parameter(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0 + i, VKD3D_DATA_FLOAT);
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ins->src[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
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ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_OUTPUT, VKD3D_DATA_FLOAT, 1);
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if (output_idx < 4)
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ins->dst[0].reg.idx[0].offset = low_signature_idx;
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else
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ins->dst[0].reg.idx[0].offset = high_signature_idx;
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ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->dst[0].write_mask = (1u << (output_idx % 4));
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++output_idx;
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++ins;
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}
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vsir_instruction_init_with_params(program, ins, &ret->location, VKD3DSIH_MOV, 1, 1);
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_OUTPUT, VKD3D_DATA_FLOAT, 1);
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ins->dst[0].reg.idx[0].offset = position_signature_idx;
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ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->dst[0].write_mask = program->output_signature.elements[position_signature_idx].mask;
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src_param_init_temp_float(&ins->src[0], position_temp);
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ins->src[0].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
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*ret_pos = pos + vkd3d_popcount(mask) + 1;
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return VKD3D_OK;
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}
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static bool find_position_signature_idx(const struct shader_signature *signature, uint32_t *idx)
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{
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for (unsigned int i = 0; i < signature->element_count; ++i)
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{
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if (signature->elements[i].sysval_semantic == VKD3D_SHADER_SV_POSITION)
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{
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*idx = i;
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return true;
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}
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}
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return false;
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}
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static enum vkd3d_result vsir_program_insert_clip_planes(struct vsir_program *program,
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struct vsir_transformation_context *ctx)
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{
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struct shader_signature *signature = &program->output_signature;
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unsigned int low_signature_idx = ~0u, high_signature_idx = ~0u;
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const struct vkd3d_shader_parameter1 *mask_parameter = NULL;
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struct signature_element *new_elements, *clip_element;
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uint32_t position_signature_idx, position_temp, mask;
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static const struct vkd3d_shader_location no_loc;
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struct vkd3d_shader_instruction *ins;
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unsigned int plane_count;
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size_t new_pos;
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int ret;
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if (program->shader_version.type != VKD3D_SHADER_TYPE_VERTEX)
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return VKD3D_OK;
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for (unsigned int i = 0; i < program->parameter_count; ++i)
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{
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const struct vkd3d_shader_parameter1 *parameter = &program->parameters[i];
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if (parameter->name == VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK)
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mask_parameter = parameter;
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}
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if (!mask_parameter)
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return VKD3D_OK;
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if (mask_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
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{
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vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Unsupported clip plane mask parameter type %#x.", mask_parameter->type);
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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if (mask_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
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{
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vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
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"Invalid clip plane mask parameter data type %#x.", mask_parameter->data_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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mask = mask_parameter->u.immediate_constant.u.u32;
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if (!mask)
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return VKD3D_OK;
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for (unsigned int i = 0; i < signature->element_count; ++i)
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{
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if (signature->elements[i].sysval_semantic == VKD3D_SHADER_SV_CLIP_DISTANCE)
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{
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vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER,
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"Clip planes cannot be used if the shader writes clip distance.");
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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if (!find_position_signature_idx(signature, &position_signature_idx))
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{
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vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC,
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"Shader does not write position.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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/* Append the clip plane signature indices. */
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plane_count = vkd3d_popcount(mask);
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if (!(new_elements = vkd3d_realloc(signature->elements,
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(signature->element_count + 2) * sizeof(*signature->elements))))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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signature->elements = new_elements;
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low_signature_idx = signature->element_count;
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clip_element = &signature->elements[signature->element_count++];
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memset(clip_element, 0, sizeof(*clip_element));
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clip_element->sysval_semantic = VKD3D_SHADER_SV_CLIP_DISTANCE;
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clip_element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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clip_element->register_count = 1;
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clip_element->mask = vkd3d_write_mask_from_component_count(min(plane_count, 4));
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clip_element->used_mask = clip_element->mask;
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clip_element->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
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if (plane_count > 4)
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{
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high_signature_idx = signature->element_count;
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clip_element = &signature->elements[signature->element_count++];
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memset(clip_element, 0, sizeof(*clip_element));
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clip_element->sysval_semantic = VKD3D_SHADER_SV_CLIP_DISTANCE;
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clip_element->semantic_index = 1;
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clip_element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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clip_element->register_count = 1;
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clip_element->mask = vkd3d_write_mask_from_component_count(plane_count - 4);
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clip_element->used_mask = clip_element->mask;
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clip_element->min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
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}
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/* We're going to be reading from the output position, so we need to go
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* through the whole shader and convert it to a temp. */
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position_temp = program->temp_count++;
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for (size_t i = 0; i < program->instructions.count; ++i)
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{
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ins = &program->instructions.elements[i];
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if (vsir_instruction_is_dcl(ins))
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continue;
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if (ins->opcode == VKD3DSIH_RET)
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{
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if ((ret = insert_clip_planes_before_ret(program, ins, mask, position_signature_idx,
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position_temp, low_signature_idx, high_signature_idx, &new_pos)) < 0)
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return ret;
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i = new_pos;
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continue;
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}
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for (size_t j = 0; j < ins->dst_count; ++j)
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{
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struct vkd3d_shader_dst_param *dst = &ins->dst[j];
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/* Note we run after I/O normalization. */
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if (dst->reg.type == VKD3DSPR_OUTPUT && dst->reg.idx[0].offset == position_signature_idx)
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{
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dst->reg.type = VKD3DSPR_TEMP;
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dst->reg.idx[0].offset = position_temp;
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}
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}
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}
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return VKD3D_OK;
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}
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struct validation_context
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{
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struct vkd3d_shader_message_context *message_context;
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@ -6842,6 +7053,7 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
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}
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vsir_transform(&ctx, vsir_program_insert_alpha_test);
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vsir_transform(&ctx, vsir_program_insert_clip_planes);
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if (TRACE_ON())
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vkd3d_shader_trace(program);
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||||
|
@ -1228,6 +1228,13 @@ static uint32_t vkd3d_spirv_build_op_constant_composite(struct vkd3d_spirv_build
|
||||
SpvOpConstantComposite, result_type, constituents, constituent_count);
|
||||
}
|
||||
|
||||
static uint32_t vkd3d_spirv_build_op_spec_constant_composite(struct vkd3d_spirv_builder *builder,
|
||||
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
|
||||
{
|
||||
return vkd3d_spirv_build_op_trv(builder, &builder->global_stream,
|
||||
SpvOpSpecConstantComposite, result_type, constituents, constituent_count);
|
||||
}
|
||||
|
||||
static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder *builder,
|
||||
uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count)
|
||||
{
|
||||
@ -3324,8 +3331,10 @@ static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static uint32_t spirv_compiler_alloc_spec_constant_id(struct spirv_compiler *compiler)
|
||||
static uint32_t spirv_compiler_alloc_spec_constant_id(struct spirv_compiler *compiler, unsigned int count)
|
||||
{
|
||||
uint32_t ret;
|
||||
|
||||
if (!compiler->current_spec_constant_id)
|
||||
{
|
||||
unsigned int i, id = 0;
|
||||
@ -3335,28 +3344,52 @@ static uint32_t spirv_compiler_alloc_spec_constant_id(struct spirv_compiler *com
|
||||
const struct vkd3d_shader_parameter1 *current = &compiler->program->parameters[i];
|
||||
|
||||
if (current->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
|
||||
{
|
||||
switch (current->data_type)
|
||||
{
|
||||
case VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4:
|
||||
id = max(current->u.specialization_constant.id + 4, id);
|
||||
break;
|
||||
|
||||
default:
|
||||
id = max(current->u.specialization_constant.id + 1, id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
compiler->current_spec_constant_id = id;
|
||||
}
|
||||
|
||||
return compiler->current_spec_constant_id++;
|
||||
ret = compiler->current_spec_constant_id;
|
||||
compiler->current_spec_constant_id += count;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compiler,
|
||||
enum vkd3d_shader_parameter_name name, uint32_t spec_id, enum vkd3d_data_type type)
|
||||
enum vkd3d_shader_parameter_name name, uint32_t spec_id,
|
||||
enum vkd3d_data_type type, unsigned int component_count)
|
||||
{
|
||||
uint32_t scalar_type_id, vector_type_id, id, default_value, components[4];
|
||||
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
||||
const struct vkd3d_spec_constant_info *info;
|
||||
uint32_t type_id, id, default_value;
|
||||
|
||||
info = get_spec_constant_info(name);
|
||||
default_value = info ? info->default_value : 0;
|
||||
|
||||
type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
|
||||
id = vkd3d_spirv_build_op_spec_constant(builder, type_id, default_value);
|
||||
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationSpecId, spec_id);
|
||||
scalar_type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
|
||||
vector_type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), component_count);
|
||||
|
||||
for (unsigned int i = 0; i < component_count; ++i)
|
||||
{
|
||||
components[i] = vkd3d_spirv_build_op_spec_constant(builder, scalar_type_id, default_value);
|
||||
vkd3d_spirv_build_op_decorate1(builder, components[i], SpvDecorationSpecId, spec_id + i);
|
||||
}
|
||||
|
||||
if (component_count == 1)
|
||||
id = components[0];
|
||||
else
|
||||
id = vkd3d_spirv_build_op_spec_constant_composite(builder, vector_type_id, components, component_count);
|
||||
|
||||
if (info)
|
||||
vkd3d_spirv_build_op_name(builder, id, "%s", info->debug_name);
|
||||
@ -3373,7 +3406,8 @@ static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compile
|
||||
}
|
||||
|
||||
static uint32_t spirv_compiler_get_spec_constant(struct spirv_compiler *compiler,
|
||||
enum vkd3d_shader_parameter_name name, uint32_t spec_id, enum vkd3d_data_type type)
|
||||
enum vkd3d_shader_parameter_name name, uint32_t spec_id,
|
||||
enum vkd3d_data_type type, unsigned int component_count)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
@ -3383,17 +3417,17 @@ static uint32_t spirv_compiler_get_spec_constant(struct spirv_compiler *compiler
|
||||
return compiler->spec_constants[i].id;
|
||||
}
|
||||
|
||||
return spirv_compiler_emit_spec_constant(compiler, name, spec_id, type);
|
||||
return spirv_compiler_emit_spec_constant(compiler, name, spec_id, type, component_count);
|
||||
}
|
||||
|
||||
static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compiler,
|
||||
const struct vkd3d_shader_parameter1 *parameter, enum vkd3d_data_type type)
|
||||
const struct vkd3d_shader_parameter1 *parameter, enum vkd3d_data_type type, unsigned int component_count)
|
||||
{
|
||||
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
||||
unsigned int index = parameter - compiler->program->parameters;
|
||||
uint32_t type_id, ptr_id, ptr_type_id;
|
||||
|
||||
type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), 1);
|
||||
type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(type), component_count);
|
||||
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
|
||||
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
|
||||
compiler->spirv_parameter_info[index].buffer_id,
|
||||
@ -3401,48 +3435,49 @@ static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compi
|
||||
return vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
|
||||
}
|
||||
|
||||
static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *compiler,
|
||||
enum vkd3d_shader_parameter_name name, enum vkd3d_data_type type)
|
||||
{
|
||||
const struct vkd3d_shader_parameter1 *parameter;
|
||||
|
||||
static const struct
|
||||
{
|
||||
enum vkd3d_data_type type;
|
||||
unsigned int component_count;
|
||||
}
|
||||
type_map[] =
|
||||
parameter_data_type_map[] =
|
||||
{
|
||||
[VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32] = {VKD3D_DATA_FLOAT},
|
||||
[VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32] = {VKD3D_DATA_UINT},
|
||||
[VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32] = {VKD3D_DATA_FLOAT, 1},
|
||||
[VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32] = {VKD3D_DATA_UINT, 1},
|
||||
[VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4] = {VKD3D_DATA_FLOAT, 4},
|
||||
};
|
||||
|
||||
static uint32_t spirv_compiler_emit_shader_parameter(struct spirv_compiler *compiler,
|
||||
enum vkd3d_shader_parameter_name name, enum vkd3d_data_type type, unsigned int component_count)
|
||||
{
|
||||
const struct vkd3d_shader_parameter1 *parameter;
|
||||
|
||||
if (!(parameter = vsir_program_get_parameter(compiler->program, name)))
|
||||
{
|
||||
WARN("Unresolved shader parameter %#x.\n", name);
|
||||
goto default_parameter;
|
||||
}
|
||||
|
||||
if (type_map[parameter->data_type].type != type)
|
||||
ERR("Expected data type %#x for parameter %#x, got %#x.\n", type, name, parameter->data_type);
|
||||
if (parameter_data_type_map[parameter->data_type].type != type
|
||||
|| parameter_data_type_map[parameter->data_type].component_count != component_count)
|
||||
ERR("Expected type %#x, count %u for parameter %#x, got %#x.\n",
|
||||
type, component_count, name, parameter->data_type);
|
||||
|
||||
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
|
||||
{
|
||||
if (parameter->data_type == VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32)
|
||||
return spirv_compiler_get_constant_float(compiler, parameter->u.immediate_constant.u.f32);
|
||||
else
|
||||
return spirv_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
|
||||
}
|
||||
return spirv_compiler_get_constant(compiler, vkd3d_component_type_from_data_type(type),
|
||||
component_count, (const uint32_t *)¶meter->u.immediate_constant);
|
||||
|
||||
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
|
||||
return spirv_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id, type);
|
||||
return spirv_compiler_get_spec_constant(compiler, name,
|
||||
parameter->u.specialization_constant.id, type, component_count);
|
||||
if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_BUFFER)
|
||||
return spirv_compiler_get_buffer_parameter(compiler, parameter, type);
|
||||
return spirv_compiler_get_buffer_parameter(compiler, parameter, type, component_count);
|
||||
|
||||
FIXME("Unhandled parameter type %#x.\n", parameter->type);
|
||||
|
||||
default_parameter:
|
||||
return spirv_compiler_get_spec_constant(compiler,
|
||||
name, spirv_compiler_alloc_spec_constant_id(compiler), type);
|
||||
name, spirv_compiler_alloc_spec_constant_id(compiler, component_count), type, component_count);
|
||||
}
|
||||
|
||||
static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *compiler,
|
||||
@ -4218,7 +4253,8 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
|
||||
else if (reg->type == VKD3DSPR_UNDEF)
|
||||
return spirv_compiler_emit_load_undef(compiler, reg, write_mask);
|
||||
else if (reg->type == VKD3DSPR_PARAMETER)
|
||||
return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset, reg->data_type);
|
||||
return spirv_compiler_emit_shader_parameter(compiler, reg->idx[0].offset,
|
||||
reg->data_type, reg->dimension == VSIR_DIMENSION_VEC4 ? 4 : 1);
|
||||
|
||||
component_count = vsir_write_mask_component_count(write_mask);
|
||||
component_type = vkd3d_component_type_from_data_type(reg->data_type);
|
||||
@ -9563,7 +9599,7 @@ static uint32_t spirv_compiler_emit_query_sample_count(struct spirv_compiler *co
|
||||
if (src->reg.type == VKD3DSPR_RASTERIZER)
|
||||
{
|
||||
val_id = spirv_compiler_emit_shader_parameter(compiler,
|
||||
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, VKD3D_DATA_UINT);
|
||||
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, VKD3D_DATA_UINT, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -10611,7 +10647,9 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
|
||||
{
|
||||
uint32_t type_id, struct_id, ptr_type_id, var_id;
|
||||
|
||||
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
|
||||
type_id = vkd3d_spirv_get_type_id(builder,
|
||||
vkd3d_component_type_from_data_type(parameter_data_type_map[parameter->data_type].type),
|
||||
parameter_data_type_map[parameter->data_type].component_count);
|
||||
|
||||
struct_id = vkd3d_spirv_build_op_type_struct(builder, &type_id, 1);
|
||||
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
|
||||
|
@ -241,6 +241,8 @@ enum vkd3d_shader_error
|
||||
VKD3D_SHADER_ERROR_VSIR_INVALID_SSA_USAGE = 9017,
|
||||
VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION = 9018,
|
||||
VKD3D_SHADER_ERROR_VSIR_INVALID_GS = 9019,
|
||||
VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER = 9020,
|
||||
VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC = 9021,
|
||||
|
||||
VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user