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vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_GATHERs in the vsir program.
This commit is contained in:
committed by
Henri Verbeet
parent
42ce821603
commit
4382af6e1b
Notes:
Henri Verbeet
2024-11-24 00:11:40 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1276
@@ -9096,6 +9096,75 @@ static bool sm4_generate_vsir_instr_sample(struct hlsl_ctx *ctx,
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return true;
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}
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static bool sm4_generate_vsir_instr_gather(struct hlsl_ctx *ctx, struct vsir_program *program,
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const struct hlsl_ir_resource_load *load, uint32_t swizzle)
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{
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const struct vkd3d_shader_version *version = &program->shader_version;
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const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
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const struct hlsl_ir_node *coords = load->coords.node;
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const struct hlsl_deref *resource = &load->resource;
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const struct hlsl_deref *sampler = &load->sampler;
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const struct hlsl_ir_node *instr = &load->node;
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struct vkd3d_shader_instruction *ins;
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enum vkd3d_shader_opcode opcode;
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opcode = VKD3DSIH_GATHER4;
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if (texel_offset && !sm4_generate_vsir_validate_texel_offset_aoffimmi(texel_offset))
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{
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if (!vkd3d_shader_ver_ge(version, 5, 0))
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{
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hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
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"Offset must resolve to integer literal in the range -8 to 7 for profiles < 5.");
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return false;
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}
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opcode = VKD3DSIH_GATHER4_PO;
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}
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if (opcode == VKD3DSIH_GATHER4)
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{
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 3)))
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return false;
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vsir_dst_from_hlsl_node(&ins->dst[0], ctx, instr);
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vsir_src_from_hlsl_node(&ins->src[0], ctx, coords, VKD3DSP_WRITEMASK_ALL);
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sm4_generate_vsir_encode_texel_offset_as_aoffimmi(ins, texel_offset);
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if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
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&ins->src[1], resource, ins->dst[0].write_mask, &instr->loc))
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return false;
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if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
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&ins->src[2], sampler, VKD3DSP_WRITEMASK_ALL, &instr->loc))
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return false;
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ins->src[2].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[2].swizzle = swizzle;
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}
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else if (opcode == VKD3DSIH_GATHER4_PO)
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{
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 4)))
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return false;
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vsir_dst_from_hlsl_node(&ins->dst[0], ctx, instr);
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vsir_src_from_hlsl_node(&ins->src[0], ctx, coords, VKD3DSP_WRITEMASK_ALL);
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vsir_src_from_hlsl_node(&ins->src[1], ctx, texel_offset, VKD3DSP_WRITEMASK_ALL);
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if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
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&ins->src[2], resource, ins->dst[0].write_mask, &instr->loc))
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return false;
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if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
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&ins->src[3], sampler, VKD3DSP_WRITEMASK_ALL, &instr->loc))
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return false;
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ins->src[3].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[3].swizzle = swizzle;
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}
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else
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{
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vkd3d_unreachable();
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}
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return true;
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}
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static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
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struct vsir_program *program, const struct hlsl_ir_resource_load *load)
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{
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@@ -9126,6 +9195,18 @@ static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
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VKD3D_ASSERT(load->sampler.var);
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return sm4_generate_vsir_instr_sample(ctx, program, load);
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case HLSL_RESOURCE_GATHER_RED:
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return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(X, X, X, X));
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case HLSL_RESOURCE_GATHER_GREEN:
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return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(Y, Y, Y, Y));
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case HLSL_RESOURCE_GATHER_BLUE:
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return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(Z, Z, Z, Z));
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case HLSL_RESOURCE_GATHER_ALPHA:
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return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(W, W, W, W));
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case HLSL_RESOURCE_SAMPLE_PROJ:
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vkd3d_unreachable();
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