vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_GATHERs in the vsir program.

This commit is contained in:
Francisco Casas
2024-11-08 10:56:43 -03:00
committed by Henri Verbeet
parent 42ce821603
commit 4382af6e1b
Notes: Henri Verbeet 2024-11-24 00:11:40 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1276
2 changed files with 87 additions and 92 deletions

View File

@@ -9096,6 +9096,75 @@ static bool sm4_generate_vsir_instr_sample(struct hlsl_ctx *ctx,
return true;
}
static bool sm4_generate_vsir_instr_gather(struct hlsl_ctx *ctx, struct vsir_program *program,
const struct hlsl_ir_resource_load *load, uint32_t swizzle)
{
const struct vkd3d_shader_version *version = &program->shader_version;
const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
const struct hlsl_ir_node *coords = load->coords.node;
const struct hlsl_deref *resource = &load->resource;
const struct hlsl_deref *sampler = &load->sampler;
const struct hlsl_ir_node *instr = &load->node;
struct vkd3d_shader_instruction *ins;
enum vkd3d_shader_opcode opcode;
opcode = VKD3DSIH_GATHER4;
if (texel_offset && !sm4_generate_vsir_validate_texel_offset_aoffimmi(texel_offset))
{
if (!vkd3d_shader_ver_ge(version, 5, 0))
{
hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
"Offset must resolve to integer literal in the range -8 to 7 for profiles < 5.");
return false;
}
opcode = VKD3DSIH_GATHER4_PO;
}
if (opcode == VKD3DSIH_GATHER4)
{
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 3)))
return false;
vsir_dst_from_hlsl_node(&ins->dst[0], ctx, instr);
vsir_src_from_hlsl_node(&ins->src[0], ctx, coords, VKD3DSP_WRITEMASK_ALL);
sm4_generate_vsir_encode_texel_offset_as_aoffimmi(ins, texel_offset);
if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
&ins->src[1], resource, ins->dst[0].write_mask, &instr->loc))
return false;
if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
&ins->src[2], sampler, VKD3DSP_WRITEMASK_ALL, &instr->loc))
return false;
ins->src[2].reg.dimension = VSIR_DIMENSION_VEC4;
ins->src[2].swizzle = swizzle;
}
else if (opcode == VKD3DSIH_GATHER4_PO)
{
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, 4)))
return false;
vsir_dst_from_hlsl_node(&ins->dst[0], ctx, instr);
vsir_src_from_hlsl_node(&ins->src[0], ctx, coords, VKD3DSP_WRITEMASK_ALL);
vsir_src_from_hlsl_node(&ins->src[1], ctx, texel_offset, VKD3DSP_WRITEMASK_ALL);
if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
&ins->src[2], resource, ins->dst[0].write_mask, &instr->loc))
return false;
if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
&ins->src[3], sampler, VKD3DSP_WRITEMASK_ALL, &instr->loc))
return false;
ins->src[3].reg.dimension = VSIR_DIMENSION_VEC4;
ins->src[3].swizzle = swizzle;
}
else
{
vkd3d_unreachable();
}
return true;
}
static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
struct vsir_program *program, const struct hlsl_ir_resource_load *load)
{
@@ -9126,6 +9195,18 @@ static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
VKD3D_ASSERT(load->sampler.var);
return sm4_generate_vsir_instr_sample(ctx, program, load);
case HLSL_RESOURCE_GATHER_RED:
return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(X, X, X, X));
case HLSL_RESOURCE_GATHER_GREEN:
return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(Y, Y, Y, Y));
case HLSL_RESOURCE_GATHER_BLUE:
return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(Z, Z, Z, Z));
case HLSL_RESOURCE_GATHER_ALPHA:
return sm4_generate_vsir_instr_gather(ctx, program, load, VKD3D_SHADER_SWIZZLE(W, W, W, W));
case HLSL_RESOURCE_SAMPLE_PROJ:
vkd3d_unreachable();