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tests/d3d12: Set the descriptor heap when clearing UAVs.
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committed by
Henri Verbeet
parent
c764f71cf5
commit
4324817c68
Notes:
Henri Verbeet
2025-04-21 14:51:29 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1464
@@ -5730,6 +5730,8 @@ static void test_clear_unordered_access_view_buffer(void)
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ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc,
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get_cpu_descriptor_handle(&context, gpu_heap, 0));
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ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &gpu_heap);
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ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list,
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get_gpu_descriptor_handle(&context, gpu_heap, 1),
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get_cpu_descriptor_handle(&context, cpu_heap, 1),
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@@ -6053,6 +6055,8 @@ static void test_clear_unordered_access_view_image(void)
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&uav_desc, get_cpu_descriptor_handle(&context, gpu_heap, j));
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}
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ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &gpu_heap);
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for (j = 0; j < 4; ++j)
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{
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clear_value[j] = tests[i].expected ? 0u : ~0u;
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