diff --git a/tests/d3d12.c b/tests/d3d12.c index 4058aa7c..94bb77e1 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -3299,6 +3299,51 @@ static void test_create_graphics_pipeline_state(void) unsigned int i; HRESULT hr; + static const DWORD vs_with_rs_code[] = + { +#if 0 + [RootSignature("")] + void main(uint id : SV_VertexID, out float4 position : SV_Position) + { + float2 coords = float2((id << 1) & 2, id & 2); + position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1); + } +#endif + 0x43425844, 0xf892ac0c, 0x339eab3f, 0x237bdb02, 0x828dd475, 0x00000001, 0x000001b0, 0x00000004, + 0x00000030, 0x00000064, 0x00000098, 0x00000190, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, + 0x00444978, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, + 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000f0, + 0x00010050, 0x0000003c, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, + 0x001020f2, 0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, + 0x00004001, 0x00000001, 0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, + 0x07000001, 0x00100042, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, + 0x00100032, 0x00000000, 0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, + 0x00000000, 0x00004002, 0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, + 0x3f800000, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, + 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, 0x30535452, 0x00000018, 0x00000002, 0x00000000, + 0x00000018, 0x00000000, 0x00000018, 0x00000000, + }; + static const DWORD ps_with_rs_code[] = + { +#if 0 + [RootSignature("")] + void main(const in float4 position : SV_Position, out float4 target : SV_Target0) + { + target = float4(0.0f, 1.0f, 0.0f, 1.0f); + } +#endif + 0x43425844, 0x7c74e73b, 0x1dc7c715, 0x61248899, 0x672da97a, 0x00000001, 0x000000fc, 0x00000004, + 0x00000030, 0x00000064, 0x00000098, 0x000000dc, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, + 0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, + 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, + 0x00000050, 0x0000000f, 0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, + 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x30535452, + 0x00000018, 0x00000002, 0x00000000, 0x00000018, 0x00000000, 0x00000018, 0x00000000, + }; + + static const D3D12_SO_DECLARATION_ENTRY so_declaration[] = { {0, "SV_Position", 0, 0, 4, 0}, @@ -3434,6 +3479,44 @@ static void test_create_graphics_pipeline_state(void) &IID_ID3D12PipelineState, (void **)&pipeline_state); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + /* Root signature embedded in the shaders. */ + init_pipeline_state_desc(&pso_desc, root_signature, DXGI_FORMAT_R8G8B8A8_UNORM, NULL, NULL, NULL); + pso_desc.pRootSignature = NULL; + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&pipeline_state); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + init_pipeline_state_desc(&pso_desc, root_signature, DXGI_FORMAT_R8G8B8A8_UNORM, NULL, NULL, NULL); + pso_desc.pRootSignature = NULL; + pso_desc.VS = shader_bytecode(vs_with_rs_code, sizeof(vs_with_rs_code)); + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&pipeline_state); + todo + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D12PipelineState_Release(pipeline_state); + + init_pipeline_state_desc(&pso_desc, root_signature, DXGI_FORMAT_R8G8B8A8_UNORM, NULL, NULL, NULL); + pso_desc.pRootSignature = NULL; + pso_desc.PS = shader_bytecode(ps_with_rs_code, sizeof(ps_with_rs_code)); + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&pipeline_state); + todo + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D12PipelineState_Release(pipeline_state); + + init_pipeline_state_desc(&pso_desc, root_signature, DXGI_FORMAT_R8G8B8A8_UNORM, NULL, NULL, NULL); + pso_desc.pRootSignature = NULL; + pso_desc.VS = shader_bytecode(vs_with_rs_code, sizeof(vs_with_rs_code)); + pso_desc.PS = shader_bytecode(ps_with_rs_code, sizeof(ps_with_rs_code)); + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&pipeline_state); + todo + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D12PipelineState_Release(pipeline_state); + refcount = ID3D12RootSignature_Release(root_signature); ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount); refcount = ID3D12Device_Release(device);