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vkd3d-shader/hlsl: Parse ceil() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
e57bf3db0b
commit
4284b7c522
Notes:
Alexandre Julliard
2023-11-08 23:02:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417
@@ -2562,6 +2562,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_ABS] = "abs",
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[HLSL_OP1_ABS] = "abs",
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[HLSL_OP1_BIT_NOT] = "~",
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[HLSL_OP1_BIT_NOT] = "~",
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[HLSL_OP1_CAST] = "cast",
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[HLSL_OP1_CAST] = "cast",
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[HLSL_OP1_CEIL] = "ceil",
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[HLSL_OP1_COS] = "cos",
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[HLSL_OP1_COS] = "cos",
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[HLSL_OP1_COS_REDUCED] = "cos_reduced",
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[HLSL_OP1_COS_REDUCED] = "cos_reduced",
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[HLSL_OP1_DSX] = "dsx",
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[HLSL_OP1_DSX] = "dsx",
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@@ -526,6 +526,7 @@ enum hlsl_ir_expr_op
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HLSL_OP1_ABS,
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HLSL_OP1_ABS,
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HLSL_OP1_BIT_NOT,
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HLSL_OP1_BIT_NOT,
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HLSL_OP1_CAST,
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HLSL_OP1_CAST,
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HLSL_OP1_CEIL,
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HLSL_OP1_COS,
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HLSL_OP1_COS,
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HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_OP1_DSX,
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HLSL_OP1_DSX,
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@@ -2749,6 +2749,17 @@ static bool intrinsic_asuint(struct hlsl_ctx *ctx,
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return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
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return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
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}
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}
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static bool intrinsic_ceil(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *arg;
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if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
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return false;
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_CEIL, arg, loc);
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}
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static bool intrinsic_clamp(struct hlsl_ctx *ctx,
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static bool intrinsic_clamp(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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{
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@@ -3817,6 +3828,7 @@ intrinsic_functions[] =
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{"any", 1, true, intrinsic_any},
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{"any", 1, true, intrinsic_any},
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{"asfloat", 1, true, intrinsic_asfloat},
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{"asfloat", 1, true, intrinsic_asfloat},
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{"asuint", -1, true, intrinsic_asuint},
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{"asuint", -1, true, intrinsic_asuint},
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{"ceil", 1, true, intrinsic_ceil},
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{"clamp", 3, true, intrinsic_clamp},
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{"clamp", 3, true, intrinsic_clamp},
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{"clip", 1, true, intrinsic_clip},
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{"clip", 1, true, intrinsic_clip},
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{"cos", 1, true, intrinsic_cos},
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{"cos", 1, true, intrinsic_cos},
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