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vkd3d-shader/hlsl: Parse ceil() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
e57bf3db0b
commit
4284b7c522
Notes:
Alexandre Julliard
2023-11-08 23:02:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417
@@ -2562,6 +2562,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_ABS] = "abs",
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[HLSL_OP1_BIT_NOT] = "~",
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[HLSL_OP1_CAST] = "cast",
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[HLSL_OP1_CEIL] = "ceil",
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[HLSL_OP1_COS] = "cos",
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[HLSL_OP1_COS_REDUCED] = "cos_reduced",
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[HLSL_OP1_DSX] = "dsx",
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