vkd3d-shader/hlsl: Parse ceil() function.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-10-17 23:04:08 +02:00
committed by Alexandre Julliard
parent e57bf3db0b
commit 4284b7c522
Notes: Alexandre Julliard 2023-11-08 23:02:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417
3 changed files with 14 additions and 0 deletions

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@@ -2562,6 +2562,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_ABS] = "abs",
[HLSL_OP1_BIT_NOT] = "~",
[HLSL_OP1_CAST] = "cast",
[HLSL_OP1_CEIL] = "ceil",
[HLSL_OP1_COS] = "cos",
[HLSL_OP1_COS_REDUCED] = "cos_reduced",
[HLSL_OP1_DSX] = "dsx",