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tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
Fixes invalid read in the GL runner.
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Notes:
Alexandre Julliard
2024-04-15 22:23:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/782
@ -15,6 +15,10 @@ levels 3
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0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5
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0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5
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0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5
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0.5 0.5 0.5 0.5
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[pixel shader todo]
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[pixel shader todo]
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sampler s;
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sampler s;
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