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vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary().
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committed by
Alexandre Julliard
parent
0f46e7bbad
commit
41cce4cbf1
Notes:
Alexandre Julliard
2024-01-24 22:54:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/584
@@ -198,8 +198,11 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_IMUL ] = "imul",
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[VKD3DSIH_INE ] = "ine",
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[VKD3DSIH_INEG ] = "ineg",
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[VKD3DSIH_ISFINITE ] = "isfinite",
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[VKD3DSIH_ISHL ] = "ishl",
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[VKD3DSIH_ISHR ] = "ishr",
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[VKD3DSIH_ISINF ] = "isinf",
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[VKD3DSIH_ISNAN ] = "isnan",
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[VKD3DSIH_ITOD ] = "itod",
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[VKD3DSIH_ITOF ] = "itof",
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[VKD3DSIH_ITOI ] = "itoi",
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