vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary().

This commit is contained in:
Conor McCarthy
2024-01-22 15:18:27 +10:00
committed by Alexandre Julliard
parent 0f46e7bbad
commit 41cce4cbf1
Notes: Alexandre Julliard 2024-01-24 22:54:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/584
3 changed files with 21 additions and 0 deletions

View File

@@ -198,8 +198,11 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_IMUL ] = "imul",
[VKD3DSIH_INE ] = "ine",
[VKD3DSIH_INEG ] = "ineg",
[VKD3DSIH_ISFINITE ] = "isfinite",
[VKD3DSIH_ISHL ] = "ishl",
[VKD3DSIH_ISHR ] = "ishr",
[VKD3DSIH_ISINF ] = "isinf",
[VKD3DSIH_ISNAN ] = "isnan",
[VKD3DSIH_ITOD ] = "itod",
[VKD3DSIH_ITOF ] = "itof",
[VKD3DSIH_ITOI ] = "itoi",