vkd3d-shader/hlsl: Parse the partitioning attribute.

This commit is contained in:
Shaun Ren
2024-09-03 15:09:24 -04:00
committed by Henri Verbeet
parent 615ffb823b
commit 41cb29c4c8
Notes: Henri Verbeet 2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
4 changed files with 33 additions and 0 deletions

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@@ -157,6 +157,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN = 5035,
VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT = 5036,
VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE = 5037,
VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING = 5038,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,