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vkd3d-shader/hlsl: Convert descriptor registers to pre-5.1 form in the TPF writer.
Rather than in the HLSL writer. This way we output vsir consistent with the vsir we read, and the vsir that the backends expect [bringing us one step closer to being able to feed the HLSL frontend directly into the individual backends.]
This commit is contained in:
committed by
Henri Verbeet
parent
3a4f95aca6
commit
41cacba5ce
Notes:
Henri Verbeet
2025-06-25 17:08:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1597
@@ -8493,18 +8493,10 @@ static bool sm4_generate_vsir_reg_from_deref(struct hlsl_ctx *ctx, struct vsir_p
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{
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reg->type = VKD3DSPR_RESOURCE;
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reg->dimension = VSIR_DIMENSION_VEC4;
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if (vkd3d_shader_ver_ge(version, 5, 1))
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{
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reg->idx[0].offset = var->regs[HLSL_REGSET_TEXTURES].id;
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reg->idx[1].offset = var->regs[HLSL_REGSET_TEXTURES].index; /* FIXME: array index */
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reg->idx_count = 2;
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}
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else
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{
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reg->idx[0].offset = var->regs[HLSL_REGSET_TEXTURES].index;
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reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
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reg->idx_count = 1;
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}
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reg->idx[0].offset = var->regs[HLSL_REGSET_TEXTURES].id;
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reg->idx[1].offset = var->regs[HLSL_REGSET_TEXTURES].index;
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reg->idx[1].offset += hlsl_offset_from_deref_safe(ctx, deref);
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reg->idx_count = 2;
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VKD3D_ASSERT(regset == HLSL_REGSET_TEXTURES);
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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@@ -8512,18 +8504,10 @@ static bool sm4_generate_vsir_reg_from_deref(struct hlsl_ctx *ctx, struct vsir_p
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{
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reg->type = VKD3DSPR_UAV;
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reg->dimension = VSIR_DIMENSION_VEC4;
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if (vkd3d_shader_ver_ge(version, 5, 1))
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{
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reg->idx[0].offset = var->regs[HLSL_REGSET_UAVS].id;
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reg->idx[1].offset = var->regs[HLSL_REGSET_UAVS].index; /* FIXME: array index */
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reg->idx_count = 2;
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}
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else
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{
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reg->idx[0].offset = var->regs[HLSL_REGSET_UAVS].index;
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reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
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reg->idx_count = 1;
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}
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reg->idx[0].offset = var->regs[HLSL_REGSET_UAVS].id;
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reg->idx[1].offset = var->regs[HLSL_REGSET_UAVS].index;
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reg->idx[1].offset += hlsl_offset_from_deref_safe(ctx, deref);
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reg->idx_count = 2;
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VKD3D_ASSERT(regset == HLSL_REGSET_UAVS);
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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@@ -8531,18 +8515,10 @@ static bool sm4_generate_vsir_reg_from_deref(struct hlsl_ctx *ctx, struct vsir_p
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{
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reg->type = VKD3DSPR_SAMPLER;
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reg->dimension = VSIR_DIMENSION_NONE;
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if (vkd3d_shader_ver_ge(version, 5, 1))
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{
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reg->idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].id;
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reg->idx[1].offset = var->regs[HLSL_REGSET_SAMPLERS].index; /* FIXME: array index */
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reg->idx_count = 2;
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}
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else
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{
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reg->idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].index;
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reg->idx[0].offset += hlsl_offset_from_deref_safe(ctx, deref);
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reg->idx_count = 1;
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}
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reg->idx[0].offset = var->regs[HLSL_REGSET_SAMPLERS].id;
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reg->idx[1].offset = var->regs[HLSL_REGSET_SAMPLERS].index;
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reg->idx[1].offset += hlsl_offset_from_deref_safe(ctx, deref);
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reg->idx_count = 2;
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VKD3D_ASSERT(regset == HLSL_REGSET_SAMPLERS);
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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@@ -8561,19 +8537,10 @@ static bool sm4_generate_vsir_reg_from_deref(struct hlsl_ctx *ctx, struct vsir_p
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VKD3D_ASSERT(data_type->class <= HLSL_CLASS_VECTOR);
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reg->type = VKD3DSPR_CONSTBUFFER;
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reg->dimension = VSIR_DIMENSION_VEC4;
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if (vkd3d_shader_ver_ge(version, 5, 1))
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{
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reg->idx[0].offset = var->buffer->reg.id;
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reg->idx[1].offset = var->buffer->reg.index; /* FIXME: array index */
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reg->idx[2].offset = offset / 4;
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reg->idx_count = 3;
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}
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else
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{
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reg->idx[0].offset = var->buffer->reg.index;
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reg->idx[1].offset = offset / 4;
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reg->idx_count = 2;
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}
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reg->idx[0].offset = var->buffer->reg.id;
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reg->idx[1].offset = var->buffer->reg.index; /* FIXME: array index */
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reg->idx[2].offset = offset / 4;
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reg->idx_count = 3;
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if (deref->rel_offset.node)
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{
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