mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Add ID3D12Resource interface stub.
This commit is contained in:
parent
2a99c21534
commit
4175bec471
@ -23,6 +23,7 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/command.c \
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libs/vkd3d/command.c \
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libs/vkd3d/debug.c \
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libs/vkd3d/debug.c \
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libs/vkd3d/device.c \
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libs/vkd3d/device.c \
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libs/vkd3d/resource.c \
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libs/vkd3d/utils.c \
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libs/vkd3d/utils.c \
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libs/vkd3d/vkd3d_main.c
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libs/vkd3d/vkd3d_main.c
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@ -758,12 +758,21 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource)
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const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource)
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{
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{
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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struct d3d12_resource *object;
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HRESULT hr;
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FIXME("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
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FIXME("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
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"optimized_clear_value %p, riid %s, resource %p stub!\n",
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"optimized_clear_value %p, riid %s, resource %p stub!\n",
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iface, heap_properties, heap_flags, desc, initial_state,
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iface, heap_properties, heap_flags, desc, initial_state,
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optimized_clear_value, debugstr_guid(riid), resource);
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optimized_clear_value, debugstr_guid(riid), resource);
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return E_NOTIMPL;
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if (FAILED(hr = d3d12_committed_resource_create(device, heap_properties, heap_flags,
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desc, initial_state, optimized_clear_value, &object)))
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return hr;
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return return_interface((IUnknown *)&object->ID3D12Resource_iface, &IID_ID3D12Resource,
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riid, resource);
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device *iface,
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device *iface,
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245
libs/vkd3d/resource.c
Normal file
245
libs/vkd3d/resource.c
Normal file
@ -0,0 +1,245 @@
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/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "vkd3d_private.h"
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/* ID3D12Resource */
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_resource, ID3D12Resource_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_QueryInterface(ID3D12Resource *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D12Resource)
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|| IsEqualGUID(riid, &IID_ID3D12Pageable)
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|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
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|| IsEqualGUID(riid, &IID_ID3D12Object)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D12Resource_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_resource_AddRef(ID3D12Resource *iface)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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ULONG refcount = InterlockedIncrement(&resource->refcount);
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TRACE("%p increasing refcount to %u.\n", resource, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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ULONG refcount = InterlockedDecrement(&resource->refcount);
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TRACE("%p decreasing refcount to %u.\n", resource, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = resource->device;
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vkd3d_free(resource);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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return refcount;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_GetPrivateData(ID3D12Resource *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateData(ID3D12Resource *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateDataInterface(ID3D12Resource *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_SetName(ID3D12Resource *iface, const WCHAR *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_GetDevice(ID3D12Resource *iface,
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REFIID riid, void **device)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
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return ID3D12Device_QueryInterface(&resource->device->ID3D12Device_iface, riid, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT sub_resource,
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const D3D12_RANGE *read_range, void **data)
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{
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FIXME("iface %p, sub_resource %u, read_range %p, data %p stub!\n",
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iface, sub_resource, read_range, data);
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return E_NOTIMPL;
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}
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static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT sub_resource,
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const D3D12_RANGE *written_range)
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{
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FIXME("iface %p, sub_resource %u, written_range %p stub!\n",
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iface, sub_resource, written_range);
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}
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static D3D12_RESOURCE_DESC * STDMETHODCALLTYPE d3d12_resource_GetDesc(ID3D12Resource *iface,
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D3D12_RESOURCE_DESC *resource_desc)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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TRACE("iface %p, resource_desc %p.\n", iface, resource_desc);
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*resource_desc = resource->desc;
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return resource_desc;
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}
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static D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE d3d12_resource_GetGPUVirtualAddress(ID3D12Resource *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resource *iface,
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UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data,
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UINT src_row_pitch, UINT src_slice_pitch)
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{
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FIXME("iface %p, dst_sub_resource %u, dst_box %p, src_data %p, "
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"src_row_pitch %u, src_slice_pitch %u stub!\n",
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iface, dst_sub_resource, dst_box,
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src_data, src_row_pitch, src_slice_pitch);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resource *iface,
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void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
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UINT src_sub_resource, const D3D12_BOX *src_box)
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{
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FIXME("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, "
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"src_sub_resource %u, src_box %p stub!\n",
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iface, dst_data, dst_row_pitch, dst_slice_pitch,
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src_sub_resource, src_box);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource *iface,
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D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags)
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{
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FIXME("iface %p, heap_properties %p, flags %p stub!\n",
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iface, heap_properties, flags);
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return E_NOTIMPL;
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}
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static const struct ID3D12ResourceVtbl d3d12_resource_vtbl =
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{
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/* IUnknown methods */
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d3d12_resource_QueryInterface,
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d3d12_resource_AddRef,
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d3d12_resource_Release,
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/* ID3D12Object methods */
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d3d12_resource_GetPrivateData,
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d3d12_resource_SetPrivateData,
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d3d12_resource_SetPrivateDataInterface,
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d3d12_resource_SetName,
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/* ID3D12DeviceChild methods */
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d3d12_resource_GetDevice,
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/* ID3D12Resource methods */
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d3d12_resource_Map,
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d3d12_resource_Unmap,
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d3d12_resource_GetDesc,
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d3d12_resource_GetGPUVirtualAddress,
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d3d12_resource_WriteToSubresource,
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d3d12_resource_ReadFromSubresource,
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d3d12_resource_GetHeapProperties,
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};
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static void d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value)
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{
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resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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resource->refcount = 1;
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resource->desc = *desc;
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resource->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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}
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
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{
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struct d3d12_resource *object;
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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d3d12_committed_resource_init(object, device, heap_properties, heap_flags,
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desc, initial_state, optimized_clear_value);
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TRACE("Created committed resource %p.\n", object);
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*resource = object;
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return S_OK;
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}
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@ -40,6 +40,22 @@ struct vkd3d_instance
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struct vkd3d_vk_instance_procs vk_procs;
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struct vkd3d_vk_instance_procs vk_procs;
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};
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};
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/* ID3D12Resource */
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struct d3d12_resource
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{
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ID3D12Resource ID3D12Resource_iface;
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ULONG refcount;
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D3D12_RESOURCE_DESC desc;
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struct d3d12_device *device;
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};
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
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/* ID3D12CommandAllocator */
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/* ID3D12CommandAllocator */
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struct d3d12_command_allocator
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struct d3d12_command_allocator
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{
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{
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