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vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers.
This commit is contained in:
Notes:
Henri Verbeet
2024-10-02 22:39:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1140
@@ -365,18 +365,21 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
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{
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{
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const struct vkd3d_shader_register *dst_reg = &dst->vsir->reg;
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const struct vkd3d_shader_register *dst_reg = &dst->vsir->reg;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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uint32_t modifiers = dst->vsir->modifiers;
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bool close = true;
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bool close = true;
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va_list args;
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va_list args;
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if (dst->vsir->shift)
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if (dst->vsir->shift)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
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"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);
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if (dst->vsir->modifiers)
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if (modifiers & ~VKD3DSPDM_SATURATE)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled destination modifier(s) %#x.", dst->vsir->modifiers);
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"Internal compiler error: Unhandled destination modifier(s) %#x.", modifiers);
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shader_glsl_print_indent(buffer, gen->indent);
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shader_glsl_print_indent(buffer, gen->indent);
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vkd3d_string_buffer_printf(buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
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vkd3d_string_buffer_printf(buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
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if (modifiers & VKD3DSPDM_SATURATE)
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vkd3d_string_buffer_printf(buffer, "clamp(");
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switch (dst_reg->data_type)
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switch (dst_reg->data_type)
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{
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{
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@@ -399,7 +402,11 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
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vkd3d_string_buffer_vprintf(buffer, format, args);
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vkd3d_string_buffer_vprintf(buffer, format, args);
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va_end(args);
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va_end(args);
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vkd3d_string_buffer_printf(buffer, "%s;\n", close ? ")" : "");
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if (close)
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vkd3d_string_buffer_printf(buffer, ")");
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if (modifiers & VKD3DSPDM_SATURATE)
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vkd3d_string_buffer_printf(buffer, ", 0.0, 1.0)");
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vkd3d_string_buffer_printf(buffer, ";\n");
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}
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}
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static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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@@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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uniform 0 float4 0.7 -0.1 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.7, 0.0, 1.0, 0.0)
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probe (0, 0) rgba (0.7, 0.0, 1.0, 0.0)
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[pixel shader]
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[pixel shader]
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@@ -22,5 +22,5 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 -2 0 2 -1
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uniform 0 float4 -2 0 2 -1
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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