vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers.

This commit is contained in:
Henri Verbeet
2024-05-04 00:48:22 +02:00
parent 49121937cf
commit 4103e76245
Notes: Henri Verbeet 2024-10-02 22:39:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1140
2 changed files with 12 additions and 5 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.7, 0.0, 1.0, 0.0)
[pixel shader]
@@ -22,5 +22,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 -2 0 2 -1
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)