libs/vkd3d-shader: Implement swizzling for shader outputs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-05-24 13:08:35 +02:00
committed by Alexandre Julliard
parent 926f844ead
commit 40ee9fa0e9
6 changed files with 52 additions and 22 deletions

View File

@@ -1284,7 +1284,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
shader_desc.flags = 0;
dump_shader_stage(stage, code->pShaderBytecode, code->BytecodeLength);
if ((ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface)) < 0)
if ((ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface, NULL)) < 0)
{
WARN("Failed to compile shader, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret);