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libs/vkd3d-shader: Implement swizzling for shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
926f844ead
commit
40ee9fa0e9
@@ -1284,7 +1284,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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shader_desc.flags = 0;
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dump_shader_stage(stage, code->pShaderBytecode, code->BytecodeLength);
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if ((ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface)) < 0)
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if ((ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, shader_interface, NULL)) < 0)
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{
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WARN("Failed to compile shader, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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