tests/shader_runner_metal: Implement graphics shader compilation.

This commit is contained in:
Feifan He 2024-11-04 18:54:30 +08:00 committed by Henri Verbeet
parent 7a1d36ba05
commit 40cccaccea
Notes: Henri Verbeet 2024-11-20 15:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1243

View File

@ -18,18 +18,49 @@
#include "config.h"
#import <Metal/Metal.h>
#define COBJMACROS
#define VKD3D_TEST_NO_DEFS
/* Avoid conflicts with the Objective C BOOL definition. */
#define BOOL VKD3D_BOOLEAN
#include "shader_runner.h"
#include "vkd3d_d3dcommon.h"
#undef BOOL
struct metal_runner
{
struct shader_runner r;
struct shader_runner_caps caps;
id<MTLDevice> device;
};
static void trace_messages(const char *messages)
{
const char *p, *end, *line;
if (!vkd3d_test_state.debug_level)
return;
p = messages;
end = &p[strlen(p)];
trace("Received messages:\n");
while (p < end)
{
line = p;
if ((p = memchr(line, '\n', end - line)))
++p;
else
p = end;
trace(" %.*s", (int)(p - line), line);
}
}
static struct metal_runner *metal_runner(struct shader_runner *r)
{
return CONTAINING_RECORD(r, struct metal_runner, r);
}
static struct resource *metal_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
{
struct resource *resource;
@ -45,6 +76,81 @@ static void metal_runner_destroy_resource(struct shader_runner *r, struct resour
free(res);
}
static bool compile_shader(struct metal_runner *runner, enum shader_type type, struct vkd3d_shader_code *out)
{
struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
struct vkd3d_shader_resource_binding *binding;
unsigned int descriptor_binding = 0;
ID3DBlob *d3d_blob;
char *messages;
int ret;
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
{VKD3D_SHADER_COMPILE_OPTION_FEATURE, shader_runner_caps_get_feature_flags(&runner->caps)},
};
if (!(d3d_blob = compile_hlsl(&runner->r, type)))
return false;
info.next = &interface_info;
info.source.code = ID3D10Blob_GetBufferPointer(d3d_blob);
info.source.size = ID3D10Blob_GetBufferSize(d3d_blob);
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
info.target_type = VKD3D_SHADER_TARGET_MSL;
info.options = options;
info.option_count = ARRAY_SIZE(options);
info.log_level = VKD3D_SHADER_LOG_WARNING;
if (runner->r.uniform_count)
{
binding = &bindings[interface_info.binding_count++];
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
binding->register_space = 0;
binding->register_index = 0;
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
binding->binding.set = 0;
binding->binding.binding = descriptor_binding++;
binding->binding.count = 1;
}
interface_info.bindings = bindings;
ret = vkd3d_shader_compile(&info, out, &messages);
if (messages)
trace_messages(messages);
vkd3d_shader_free_messages(messages);
ID3D10Blob_Release(d3d_blob);
return ret >= 0;
}
static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_type type)
{
struct vkd3d_shader_code out;
id<MTLFunction> function;
id<MTLLibrary> library;
NSString *src;
NSError *err;
if (!compile_shader(runner, type, &out))
return nil;
src = [[[NSString alloc] initWithBytes:out.code length:out.size encoding:NSUTF8StringEncoding] autorelease];
library = [[runner->device newLibraryWithSource:src options:nil error:&err] autorelease];
ok(library, "Failed to create MTLLibrary.\n");
if (err)
trace_messages([err.localizedDescription UTF8String]);
function = [library newFunctionWithName:@"shader_entry"];
ok(function, "Failed to create MTLFunction.\n");
vkd3d_shader_free_shader_code(&out);
return [function autorelease];
}
static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
{
return false;
@ -58,6 +164,38 @@ static void metal_runner_clear(struct shader_runner *r, struct resource *res, co
static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology,
unsigned int vertex_count, unsigned int instance_count)
{
struct metal_runner *runner = metal_runner(r);
MTLRenderPipelineDescriptor *pipeline_desc;
id<MTLDevice> device = runner->device;
id<MTLRenderPipelineState> pso;
NSError *err;
@autoreleasepool
{
pipeline_desc = [[[MTLRenderPipelineDescriptor alloc] init] autorelease];
if (!(pipeline_desc.vertexFunction = compile_stage(runner, SHADER_TYPE_VS)))
{
trace("Failed to compile vertex function.\n");
goto done;
}
if (!(pipeline_desc.fragmentFunction = compile_stage(runner, SHADER_TYPE_PS)))
{
trace("Failed to compile fragment function.\n");
goto done;
}
if (!(pso = [[device newRenderPipelineStateWithDescriptor:pipeline_desc error:&err] autorelease]))
{
trace("Failed to compile pipeline state.\n");
if (err)
trace_messages([err.localizedDescription UTF8String]);
goto done;
}
}
done:
return false;
}
@ -89,6 +227,21 @@ static const struct shader_runner_ops metal_runner_ops =
.release_readback = metal_runner_release_readback,
};
static bool check_msl_support(void)
{
const enum vkd3d_shader_target_type *target_types;
unsigned int count, i;
target_types = vkd3d_shader_get_supported_target_types(VKD3D_SHADER_SOURCE_DXBC_TPF, &count);
for (i = 0; i < count; ++i)
{
if (target_types[i] == VKD3D_SHADER_TARGET_MSL)
return true;
}
return false;
}
static bool metal_runner_init(struct metal_runner *runner)
{
NSArray<id<MTLDevice>> *devices;
@ -99,6 +252,13 @@ static bool metal_runner_init(struct metal_runner *runner)
"msl",
};
if (!check_msl_support())
{
skip("MSL support is not enabled. If this is unintentional, "
"add -DVKD3D_SHADER_UNSUPPORTED_MSL to CPPFLAGS.\n");
return false;
}
memset(runner, 0, sizeof(*runner));
devices = MTLCopyAllDevices();
@ -109,6 +269,7 @@ static bool metal_runner_init(struct metal_runner *runner)
return false;
}
device = [devices objectAtIndex:0];
runner->device = [device retain];
[devices release];
trace("GPU: %s\n", [[device name] UTF8String]);
@ -124,7 +285,7 @@ static bool metal_runner_init(struct metal_runner *runner)
static void metal_runner_cleanup(struct metal_runner *runner)
{
/* Nothing to do. */
[runner->device release];
}
void run_shader_tests_metal(void)