vkd3d-shader/ir: Rename VKD3D_DATA_UINT8 to VSIR_DATA_U8.

This commit is contained in:
Henri Verbeet
2025-07-17 16:34:07 +02:00
parent a04e4e4010
commit 40bbd61abd
Notes: Henri Verbeet 2025-07-22 17:20:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1633
3 changed files with 5 additions and 4 deletions

View File

@@ -395,7 +395,6 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VKD3D_DATA_MIXED ] = "mixed",
[VKD3D_DATA_CONTINUED] = "<continued>",
[VKD3D_DATA_UNUSED ] = "<unused>",
[VKD3D_DATA_UINT8 ] = "uint8",
[VKD3D_DATA_UINT64 ] = "uint64",
[VKD3D_DATA_BOOL ] = "bool",
[VKD3D_DATA_UINT16 ] = "uint16",
@@ -403,6 +402,7 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VSIR_DATA_F32 ] = "float",
[VSIR_DATA_F64 ] = "double",
[VSIR_DATA_I32 ] = "int",
[VSIR_DATA_U8 ] = "uint8",
};
if (type < ARRAY_SIZE(data_type_names))