diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 4b9f6723..184788dc 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -29,7 +29,7 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void { struct vkd3d_shader_dxbc_section_desc *section; - assert(dxbc->section_count < ARRAY_SIZE(dxbc->sections)); + VKD3D_ASSERT(dxbc->section_count < ARRAY_SIZE(dxbc->sections)); section = &dxbc->sections[dxbc->section_count++]; section->tag = tag; @@ -983,7 +983,7 @@ static int shader_parse_root_signature(const struct vkd3d_shader_code *data, { struct vkd3d_shader_root_signature_desc1 *v_1_1 = &desc->u.v_1_1; - assert(version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1); + VKD3D_ASSERT(version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1); v_1_1->parameter_count = count; if (v_1_1->parameter_count) @@ -1777,7 +1777,7 @@ int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signa } else { - assert(version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1); + VKD3D_ASSERT(version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1); ret = convert_root_signature_to_v1_1(dst, src); }