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libs/vkd3d: Set the initial pipeline state on command list creation/reset.
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4c517454b6
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@ -331,6 +331,10 @@ static HRESULT vkd3d_begin_command_buffer(struct d3d12_command_list *list)
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}
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list->is_recording = TRUE;
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if (list->pipeline_state)
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ID3D12GraphicsCommandList_SetPipelineState(&list->ID3D12GraphicsCommandList_iface, list->pipeline_state);
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return S_OK;
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}
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@ -851,12 +855,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandL
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vkd3d_command_allocator_free_command_list(list->allocator, list);
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list->allocator = allocator_impl;
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list->pipeline_state = initial_state;
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if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator_impl, list)))
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return hr;
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if (initial_state)
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FIXME("Ignoring initial pipeline state %p.\n", initial_state);
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return S_OK;
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}
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@ -1455,6 +1457,8 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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list->allocator = allocator;
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list->pipeline_state = initial_pipeline_state;
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if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator, list)))
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return hr;
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@ -1466,9 +1470,6 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
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list->framebuffers_size = 0;
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list->framebuffer_count = 0;
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if (initial_pipeline_state)
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FIXME("Ignoring initial pipeline state %p.\n", initial_pipeline_state);
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return S_OK;
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}
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@ -202,6 +202,7 @@ struct d3d12_command_list
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ULONG refcount;
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D3D12_COMMAND_LIST_TYPE type;
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ID3D12PipelineState *pipeline_state;
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VkCommandBuffer vk_command_buffer;
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BOOL is_recording;
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