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tests: Rename effect test files to make them easier to find.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
88d9cff407
commit
3fdf674a4d
Notes:
Alexandre Julliard
2024-03-27 23:07:48 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/729
171
tests/hlsl/effect-technique-fx_2.shader_test
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171
tests/hlsl/effect-technique-fx_2.shader_test
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@@ -0,0 +1,171 @@
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[require]
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shader model < 3.0
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 teChnique = {0, 0, 0, 0};
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return teChnique;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 technique10 = {0, 0, 0, 0};
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return technique10;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 technique11 = {0, 0, 0, 0};
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return technique11;
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}
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[pixel shader fail]
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typedef float4 technique10;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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typedef float4 Technique;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 fxgroup = {0, 0, 0, 0};
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return fxgroup;
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}
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[pixel shader]
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typedef float4 Technique10;
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typedef float4 Technique11;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader]
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float4 main() : sv_target
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{
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float4 teChnique10 = {0, 0, 0, 0};
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float4 teChnique11 = {0, 0, 0, 0};
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return teChnique10 + teChnique11;
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}
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[pixel shader]
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float4 main() : sv_target
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{
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float4 teChnique11 = {0, 0, 0, 0};
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return teChnique11;
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}
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[pixel shader]
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float4 main() : sv_target
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{
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float4 fxGroup = {0, 0, 0, 0};
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return fxGroup;
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}
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[effect]
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technique
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{
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}
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technique10
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{
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}
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% Effects without techniques are not allowed for fx_2_0
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[effect fail]
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float4 f;
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% fx_5_0 keyword fails with fx_2_0 profile
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[effect fail]
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technique
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{
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}
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technique11
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{
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}
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[effect fail]
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technique
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{
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}
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tEchnique10
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{
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}
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[effect fail]
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technique
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{
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}
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tEchnique11
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{
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}
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[effect fail]
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// Empty groups are not allowed
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fxgroup group
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{
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}
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% Regular shaders with technique blocks
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[vertex shader]
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float4 main() : sv_position
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{
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return 0;
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}
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technique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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fxgroup group
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{
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technique10 {}
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}
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[pixel shader]
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float4 main() : sv_target
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{
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return 0;
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}
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tEchnique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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fxgroup group
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{
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technique10 {}
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}
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