tests: Rename effect test files to make them easier to find.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-03-19 09:21:41 +01:00
committed by Alexandre Julliard
parent 88d9cff407
commit 3fdf674a4d
Notes: Alexandre Julliard 2024-03-27 23:07:48 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/729
4 changed files with 3 additions and 3 deletions

View File

@@ -0,0 +1,171 @@
[require]
shader model < 3.0
[pixel shader fail]
float4 main() : sv_target
{
float4 teChnique = {0, 0, 0, 0};
return teChnique;
}
[pixel shader fail]
float4 main() : sv_target
{
float4 technique10 = {0, 0, 0, 0};
return technique10;
}
[pixel shader fail]
float4 main() : sv_target
{
float4 technique11 = {0, 0, 0, 0};
return technique11;
}
[pixel shader fail]
typedef float4 technique10;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
typedef float4 Technique;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
float4 main() : sv_target
{
float4 fxgroup = {0, 0, 0, 0};
return fxgroup;
}
[pixel shader]
typedef float4 Technique10;
typedef float4 Technique11;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique10 = {0, 0, 0, 0};
float4 teChnique11 = {0, 0, 0, 0};
return teChnique10 + teChnique11;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique11 = {0, 0, 0, 0};
return teChnique11;
}
[pixel shader]
float4 main() : sv_target
{
float4 fxGroup = {0, 0, 0, 0};
return fxGroup;
}
[effect]
technique
{
}
technique10
{
}
% Effects without techniques are not allowed for fx_2_0
[effect fail]
float4 f;
% fx_5_0 keyword fails with fx_2_0 profile
[effect fail]
technique
{
}
technique11
{
}
[effect fail]
technique
{
}
tEchnique10
{
}
[effect fail]
technique
{
}
tEchnique11
{
}
[effect fail]
// Empty groups are not allowed
fxgroup group
{
}
% Regular shaders with technique blocks
[vertex shader]
float4 main() : sv_position
{
return 0;
}
technique
{
}
technique10
{
}
technique11
{
}
fxgroup group
{
technique10 {}
}
[pixel shader]
float4 main() : sv_target
{
return 0;
}
tEchnique
{
}
technique10
{
}
technique11
{
}
fxgroup group
{
technique10 {}
}