From 3fd1d5c33ed1a6d7bf373d8b4c73e34d020c4369 Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Wed, 1 Dec 2021 17:15:04 +0100 Subject: [PATCH] vkd3d-shader/hlsl: Write SM4 unsigned maximum. Signed-off-by: Giovanni Mascellani Signed-off-by: Zebediah Figura Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/hlsl_sm4.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index a17ca594..0d6e8c1a 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1472,6 +1472,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, break; } + case HLSL_OP2_MAX: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMAX, &expr->node, arg1, arg2); + break; + default: hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op)); break;