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tests/hlsl: Add a test for branching in a hull shader control point function.
This commit is contained in:
committed by
Henri Verbeet
parent
3c117e2331
commit
3f1de27283
Notes:
Henri Verbeet
2025-10-03 00:55:36 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1763
@@ -373,3 +373,61 @@ if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) f32(0.75, 0.5, 0.0, 1.0)
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uniform 0 uint 1
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if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) f32(0.25, 0.25, 0.0, 1.0)
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[hull shader]
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uniform uint foo;
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struct data
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{
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float4 position : SV_Position;
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float r : RED;
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float g : GREEN;
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float b : BLUE;
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};
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struct patch_constant_data
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{
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float edges[3] : SV_TessFactor;
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float inside : SV_InsideTessFactor;
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};
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void patch_constant(InputPatch<data, 3> input, out patch_constant_data output)
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{
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if (foo & 1)
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{
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output.edges[0] = output.edges[1] = output.edges[2] = 1.0f;
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output.inside = 1.0f;
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}
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else
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{
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output.edges[0] = output.edges[1] = output.edges[2] = 3.0f;
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output.inside = 2.0f;
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}
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}
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[domain("tri")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("triangle_cw")]
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[patchconstantfunc("patch_constant")]
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data main(InputPatch<data, 3> input, uint i : SV_OutputControlPointID)
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{
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data ret = input[i];
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if (foo & 2)
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ret.b += foo >> 2;
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return ret;
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}
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[test]
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uniform 0 uint 0
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if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) f32(0.75, 0.5, 0.0, 1.0)
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uniform 0 uint 1
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if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) f32(0.25, 0.25, 0.0, 1.0)
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uniform 0 uint 6
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if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) f32(0.75, 0.5, 1.0, 1.0)
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uniform 0 uint 7
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if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) f32(0.25, 0.25, 1.0, 1.0)
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