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vkd3d-shader/hlsl: Allow non-constant deref propagation on SM1.
Note that we still have to preempt the propagation to SM1 pixel shader uniforms. Otherwise this will turn the many constant derefs that appear from the <index-val> copy generated in lower_index_loads() into a single non-constant deref, causing it to allocate all the registers instead of up until the last one used.
This commit is contained in:
committed by
Henri Verbeet
parent
f65e6265e0
commit
3ead8d532b
Notes:
Henri Verbeet
2025-04-02 19:43:14 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1434
@@ -471,7 +471,7 @@ uniform 8 float 2
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uniform 12 float 3
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uniform 16 float 0
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draw quad
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todo probe (0, 0) rgba(1, 1, 1, 1)
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probe (0, 0) rgba(1, 1, 1, 1)
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uniform 16 float 1
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draw quad
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todo probe (0, 0) rgba(2, 2, 2, 2)
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probe (0, 0) rgba(2, 2, 2, 2)
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