vkd3d-shader/hlsl: Track objects sampling dimension.

This commit is contained in:
Francisco Casas
2022-11-25 20:38:33 -03:00
committed by Alexandre Julliard
parent 4dba38e6c8
commit 3e9a9c5051
Notes: Alexandre Julliard 2023-05-08 22:34:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159
6 changed files with 39 additions and 1 deletions

View File

@@ -3338,6 +3338,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
load_params.coords = coords;
load_params.resource = params->args[0];
load_params.format = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
load_params.sampling_dim = dim;
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
return false;