vkd3d-shader/fx: Don't cast between int and uint in state blocks.

This commit is contained in:
Anna (navi) Figueiredo Gomes
2025-03-12 18:50:37 +01:00
committed by Henri Verbeet
parent 8866a43b2d
commit 3e8b56c509
Notes: Henri Verbeet 2025-04-08 20:54:58 +02:00
Approved-by: Nikolay Sivov (@nsivov)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1420
2 changed files with 36 additions and 10 deletions

View File

@@ -2420,6 +2420,23 @@ static inline enum hlsl_base_type hlsl_type_from_fx_type(enum state_property_com
}
}
static inline bool hlsl_type_state_compatible(struct hlsl_type *lhs, enum hlsl_base_type rhs)
{
if (!hlsl_is_numeric_type(lhs))
return false;
switch (lhs->e.numeric.type)
{
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
return rhs == HLSL_TYPE_INT || rhs == HLSL_TYPE_UINT;
default:
return lhs->e.numeric.type == rhs;
}
vkd3d_unreachable();
}
static const struct rhs_named_value filter_values[] =
{
{ "MIN_MAG_MIP_POINT", 0x00 },
@@ -2664,9 +2681,9 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
struct replace_state_context replace_context;
const struct fx_4_state *state = NULL;
struct hlsl_type *state_type = NULL;
struct hlsl_ir_node *node, *cast;
struct hlsl_ctx *ctx = fx->ctx;
enum hlsl_base_type base_type;
struct hlsl_ir_node *node;
unsigned int i;
if (type->class == HLSL_CLASS_BLEND_STATE && ctx->profile->major_version == 5)
@@ -2803,9 +2820,15 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
if (state_type)
{
node = entry->args->node;
if (state->type == FX_UINT8 || !hlsl_type_state_compatible(node->data_type, base_type))
{
struct hlsl_ir_node *cast;
if (!(cast = hlsl_new_cast(ctx, node, state_type, &var->loc)))
return;
list_add_after(&node->entry, &cast->entry);
node = cast;
}
/* FX_UINT8 values are using 32-bits in the binary. Mask higher 24 bits for those. */
if (state->type == FX_UINT8)
@@ -2814,15 +2837,18 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
if (!(mask = hlsl_new_uint_constant(ctx, 0xff, &var->loc)))
return;
list_add_after(&cast->entry, &mask->entry);
list_add_after(&node->entry, &mask->entry);
if (!(cast = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, cast, mask)))
if (!(node = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, node, mask)))
return;
list_add_after(&mask->entry, &cast->entry);
list_add_after(&mask->entry, &node->entry);
}
if (node != entry->args->node)
{
hlsl_src_remove(entry->args);
hlsl_src_from_node(entry->args, cast);
hlsl_src_from_node(entry->args, node);
}
hlsl_run_const_passes(ctx, entry->instrs);
}

View File

@@ -3,7 +3,7 @@ shader model >= 4.0
shader model < 6.0
% int and uint are compatible and generate no casts
[effect todo]
[effect]
int stencil = 1;
DepthStencilState depth {
DepthEnable = TRUE;