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vkd3d-shader/fx: Don't cast between int and uint in state blocks.
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committed by
Henri Verbeet
parent
8866a43b2d
commit
3e8b56c509
Notes:
Henri Verbeet
2025-04-08 20:54:58 +02:00
Approved-by: Nikolay Sivov (@nsivov) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1420
@@ -3,7 +3,7 @@ shader model >= 4.0
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shader model < 6.0
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% int and uint are compatible and generate no casts
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[effect todo]
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[effect]
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int stencil = 1;
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DepthStencilState depth {
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DepthEnable = TRUE;
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