vkd3d-shader/fx: Don't cast between int and uint in state blocks.

This commit is contained in:
Anna (navi) Figueiredo Gomes
2025-03-12 18:50:37 +01:00
committed by Henri Verbeet
parent 8866a43b2d
commit 3e8b56c509
Notes: Henri Verbeet 2025-04-08 20:54:58 +02:00
Approved-by: Nikolay Sivov (@nsivov)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1420
2 changed files with 36 additions and 10 deletions

View File

@@ -3,7 +3,7 @@ shader model >= 4.0
shader model < 6.0
% int and uint are compatible and generate no casts
[effect todo]
[effect]
int stencil = 1;
DepthStencilState depth {
DepthEnable = TRUE;