vkd3d-shader/hlsl: Support frac() intrinsic.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-01-24 10:57:18 +03:00
committed by Alexandre Julliard
parent 3db509383b
commit 3e6fccdbf9
Notes: Alexandre Julliard 2023-01-25 22:43:33 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/68
4 changed files with 29 additions and 0 deletions

12
tests/frac.shader_test Normal file
View File

@@ -0,0 +1,12 @@
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return frac(f);
}
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
draw quad
probe all rgba (0.9, 0.6, 0.3, 0.5) 2