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vkd3d-shader/hlsl: Support frac() intrinsic.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242 Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
3db509383b
commit
3e6fccdbf9
Notes:
Alexandre Julliard
2023-01-25 22:43:33 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/68
12
tests/frac.shader_test
Normal file
12
tests/frac.shader_test
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@@ -0,0 +1,12 @@
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return frac(f);
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}
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[test]
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uniform 0 float4 -1.1 1.6 1.3 0.5
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draw quad
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probe all rgba (0.9, 0.6, 0.3, 0.5) 2
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