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tests: Rename array-index-expr.shader_test as non-const-indexing.shader_test.
This commit is contained in:
committed by
Alexandre Julliard
parent
a03e78bf62
commit
3deb3b5a21
Notes:
Alexandre Julliard
2023-11-07 22:39:54 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/435
118
tests/hlsl/non-const-indexing.shader_test
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118
tests/hlsl/non-const-indexing.shader_test
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@@ -0,0 +1,118 @@
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[pixel shader todo]
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uniform float4 f[3];
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uniform float2 i;
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float4 main() : sv_target
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{
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return f[i.x + i.y];
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 0 0 0 0
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todo draw quad
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todo probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 12 float4 1 0 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 12 float4 0 1 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 12 float4 1 1 0 0
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todo draw quad
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todo probe all rgba (9.0, 10.0, 11.0, 12.0)
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[pixel shader]
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uniform float i;
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float4 main() : SV_TARGET
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{
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float4 arr = float4(11.0, 12.0, 13.0, 14.0);
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return arr[i];
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}
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[test]
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uniform 0 float 0
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todo(sm>=6) draw quad
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probe all rgba (11.0, 11.0, 11.0, 11.0)
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uniform 0 float 1
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todo(sm>=6) draw quad
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probe all rgba (12.0, 12.0, 12.0, 12.0)
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uniform 0 float 2
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todo(sm>=6) draw quad
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probe all rgba (13.0, 13.0, 13.0, 13.0)
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uniform 0 float 3
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todo(sm>=6) draw quad
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probe all rgba (14.0, 14.0, 14.0, 14.0)
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[pixel shader]
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uniform float i;
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float4 main() : SV_TARGET
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{
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int4 arr_i = int4(21, 22, 23, 24);
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bool4 arr_b = bool4(true, false, true, false);
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return float4(arr_i[i], arr_b[i], arr_i[3 - i], arr_b[3 - i]);
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}
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[test]
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uniform 0 float 0
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todo(sm>=6) draw quad
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probe all rgba (21.0, 1.0, 24.0, 0.0)
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uniform 0 float 1
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todo(sm>=6) draw quad
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probe all rgba (22.0, 0.0, 23.0, 1.0)
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uniform 0 float 2
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todo(sm>=6) draw quad
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probe all rgba (23.0, 1.0, 22.0, 0.0)
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uniform 0 float 3
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todo(sm>=6) draw quad
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probe all rgba (24.0, 0.0, 21.0, 1.0)
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[pixel shader todo]
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uniform float2 i;
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float4 main() : sv_target
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{
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float4 f[3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
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return f[i.x + i.y];
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}
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[test]
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uniform 0 float4 0 0 0 0
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todo draw quad
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todo probe all rgba (1.0, 2.0, 3.0, 4.0)
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uniform 0 float4 1 0 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 0 float4 0 1 0 0
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todo draw quad
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todo probe all rgba (5.0, 6.0, 7.0, 8.0)
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uniform 0 float4 1 1 0 0
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todo draw quad
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todo probe all rgba (9.0, 10.0, 11.0, 12.0)
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[pixel shader todo]
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float4 a;
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float4 main() : sv_target
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{
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float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120};
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float4 tmp = float4(1, 2, 3, 4);
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tmp.yz = arr[a.z].wx;
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return tmp;
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}
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[test]
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uniform 0 float4 0 0 2.4 0
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todo draw quad
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probe all rgba (1.0, 120.0, 90.0, 4.0)
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