vkd3d-shader/dxil: Implement the DXIL STORE instruction.

This commit is contained in:
Conor McCarthy
2023-11-21 14:21:49 +10:00
committed by Alexandre Julliard
parent 2d5f2bf7a4
commit 3db7c2a62d
Notes: Alexandre Julliard 2023-12-11 23:20:30 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/498
3 changed files with 72 additions and 16 deletions

View File

@@ -155,16 +155,16 @@ float4 main() : sv_target
[test]
uniform 0 int 0
uniform 1 int 0
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (100, 6, 7, 8)
draw quad
probe all rgba (100, 6, 7, 8)
uniform 0 int 2
uniform 1 int 2
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (5, 6, 100, 8)
draw quad
probe all rgba (5, 6, 100, 8)
uniform 0 int 1
uniform 1 int 3
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (5, 6, 7, 4)
draw quad
probe all rgba (5, 6, 7, 4)
[pixel shader]
@@ -192,8 +192,8 @@ uniform 0 float4 1 2 3 4
uniform 4 float4 5 6 7 8
uniform 8 int 3
uniform 9 int 4
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (1126, 3344, 5566, 3788)
draw quad
probe all rgba (1126, 3344, 5566, 3788)
[pixel shader]
@@ -249,5 +249,5 @@ uniform 8 float 3.0
uniform 12 float 4.0
uniform 16 uint4 3 1 0 2
uniform 20 uint4 0 3 1 2
todo(sm>=6) draw quad
todo(sm>=6) probe all rgba (4.0, 3.0, 2.0, 1.0)
draw quad
probe all rgba (4.0, 3.0, 2.0, 1.0)