vkd3d-shader/dxil: Implement the DXIL STORE instruction.

This commit is contained in:
Conor McCarthy
2023-11-21 14:21:49 +10:00
committed by Alexandre Julliard
parent 2d5f2bf7a4
commit 3db7c2a62d
Notes: Alexandre Julliard 2023-12-11 23:20:30 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/498
3 changed files with 72 additions and 16 deletions

View File

@@ -26,7 +26,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float 2
todo(sm>=6) draw quad
draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
@@ -56,10 +56,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float 0
todo(sm>=6) draw quad
draw quad
probe all rgba (4.0, 4.0, 4.0, 4.0)
uniform 4 float 2
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
@@ -99,5 +99,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float 1
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)