mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
demos/gears: Recompile shaders with our compiler.
This commit is contained in:
parent
763f7dfa61
commit
3d85d77ced
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/23
@ -48,9 +48,7 @@
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#include <math.h>
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#include "demo.h"
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#include "gears_vs.h"
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#include "gears_ps_flat.h"
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#include "gears_ps_smooth.h"
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#include "gears_hlsl.h"
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struct cxg_fence
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{
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@ -659,6 +657,7 @@ static void cxg_load_assets(struct cx_gears *cxg)
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle;
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D3D12_ROOT_PARAMETER root_parameter;
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ID3DBlob *vs, *ps_flat, *ps_smooth;
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D3D12_RESOURCE_DESC resource_desc;
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D3D12_HEAP_PROPERTIES heap_desc;
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D3D12_RANGE read_range = {0, 0};
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@ -682,14 +681,21 @@ static void cxg_load_assets(struct cx_gears *cxg)
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hr = demo_create_root_signature(cxg->device, &root_signature_desc, &cxg->root_signature);
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assert(SUCCEEDED(hr));
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hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL, "vs_main", "vs_5_0", 0, 0, &vs, NULL);
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assert(SUCCEEDED(hr));
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hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL, "ps_main_flat", "ps_5_0", 0, 0, &ps_flat, NULL);
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assert(SUCCEEDED(hr));
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hr = D3DCompile(gears_hlsl, strlen(gears_hlsl), NULL, NULL, NULL, "ps_main_smooth", "ps_5_0", 0, 0, &ps_smooth, NULL);
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assert(SUCCEEDED(hr));
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memset(&pso_desc, 0, sizeof(pso_desc));
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pso_desc.InputLayout.pInputElementDescs = il_desc;
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pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
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pso_desc.pRootSignature = cxg->root_signature;
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pso_desc.VS.pShaderBytecode = g_vs_main;
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pso_desc.VS.BytecodeLength = sizeof(g_vs_main);
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pso_desc.PS.pShaderBytecode = g_ps_main_flat;
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pso_desc.PS.BytecodeLength = sizeof(g_ps_main_flat);
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pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs);
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pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs);
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pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_flat);
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pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_flat);
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demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
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pso_desc.RasterizerState.FrontCounterClockwise = TRUE;
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@ -708,12 +714,16 @@ static void cxg_load_assets(struct cx_gears *cxg)
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&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_flat);
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assert(SUCCEEDED(hr));
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pso_desc.PS.pShaderBytecode = g_ps_main_smooth;
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pso_desc.PS.BytecodeLength = sizeof(g_ps_main_smooth);
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pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_smooth);
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pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_smooth);
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hr = ID3D12Device_CreateGraphicsPipelineState(cxg->device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_smooth);
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assert(SUCCEEDED(hr));
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ID3D10Blob_Release(vs);
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ID3D10Blob_Release(ps_flat);
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ID3D10Blob_Release(ps_smooth);
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for (i = 0; i < ARRAY_SIZE(cxg->command_list); ++i)
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{
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hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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@ -1,55 +0,0 @@
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cbuffer gear_block : register(b0)
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{
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float4x4 mvp_matrix;
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float3x3 normal_matrix;
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};
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struct vs_in
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{
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float4 position : POSITION;
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float3 normal : NORMAL;
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float3 diffuse : DIFFUSE;
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float4 transform : TRANSFORM;
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};
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struct vs_out
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{
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float4 position : SV_POSITION;
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float4 colour : COLOR;
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};
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struct vs_out vs_main(struct vs_in i)
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{
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const float3 l_pos = float3(5.0, 5.0, 10.0);
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float3 dir, normal;
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float4 position;
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struct vs_out o;
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float att;
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position.x = i.transform.x * i.position.x - i.transform.y * i.position.y + i.transform.z;
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position.y = i.transform.x * i.position.y + i.transform.y * i.position.x + i.transform.w;
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position.zw = i.position.zw;
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o.position = mul(mvp_matrix, position);
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dir = normalize(l_pos - o.position.xyz / o.position.w);
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normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;
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normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;
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normal.z = i.normal.z;
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att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));
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o.colour.xyz = i.diffuse.xyz * att;
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o.colour.w = 1.0;
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return o;
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}
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float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) : SV_TARGET
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{
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return colour;
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}
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float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour : COLOR) : SV_TARGET
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{
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return colour;
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}
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56
demos/gears_hlsl.h
Normal file
56
demos/gears_hlsl.h
Normal file
@ -0,0 +1,56 @@
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static const char gears_hlsl[] =
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"cbuffer gear_block : register(b0)\n"
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"{\n"
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" float4x4 mvp_matrix;\n"
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" float3x3 normal_matrix;\n"
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"};\n"
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"\n"
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"struct vs_in\n"
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"{\n"
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" float4 position : POSITION;\n"
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" float3 normal : NORMAL;\n"
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" float3 diffuse : DIFFUSE;\n"
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" float4 transform : TRANSFORM;\n"
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"};\n"
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"\n"
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"struct vs_out\n"
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"{\n"
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" float4 position : SV_POSITION;\n"
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" float4 colour : COLOR;\n"
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"};\n"
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"\n"
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"struct vs_out vs_main(struct vs_in i)\n"
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"{\n"
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" const float3 l_pos = float3(5.0, 5.0, 10.0);\n"
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" float3 dir, normal;\n"
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" float4 position;\n"
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" struct vs_out o;\n"
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" float att;\n"
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"\n"
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" position.x = i.transform.x * i.position.x - i.transform.y * i.position.y + i.transform.z;\n"
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" position.y = i.transform.x * i.position.y + i.transform.y * i.position.x + i.transform.w;\n"
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" position.zw = i.position.zw;\n"
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"\n"
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" o.position = mul(mvp_matrix, position);\n"
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" dir = normalize(l_pos - o.position.xyz / o.position.w);\n"
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"\n"
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" normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;\n"
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" normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;\n"
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" normal.z = i.normal.z;\n"
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" att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));\n"
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"\n"
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" o.colour.xyz = i.diffuse.xyz * att;\n"
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" o.colour.w = 1.0;\n"
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"\n"
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" return o;\n"
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"}\n"
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"\n"
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"float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) : SV_TARGET\n"
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"{\n"
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" return colour;\n"
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"}\n"
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"\n"
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"float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour : COLOR) : SV_TARGET\n"
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"{\n"
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" return colour;\n"
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"}\n";
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@ -1,73 +0,0 @@
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#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_POSITION 0 xyzw 0 POS float
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// COLOR 0 xyzw 1 NONE float xyzw
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_TARGET 0 xyzw 0 TARGET float xyzw
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//
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ps_5_0
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dcl_globalFlags refactoringAllowed
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dcl_input_ps constant v1.xyzw
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dcl_output o0.xyzw
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mov o0.xyzw, v1.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE g_ps_main_flat[] =
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{
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68, 88, 66, 67, 254, 211,
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50, 72, 228, 208, 73, 13,
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143, 221, 134, 105, 6, 165,
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26, 140, 1, 0, 0, 0,
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248, 0, 0, 0, 3, 0,
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0, 0, 44, 0, 0, 0,
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128, 0, 0, 0, 180, 0,
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0, 0, 73, 83, 71, 78,
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76, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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68, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 1, 0,
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0, 0, 15, 15, 0, 0,
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83, 86, 95, 80, 79, 83,
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73, 84, 73, 79, 78, 0,
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67, 79, 76, 79, 82, 0,
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171, 171, 79, 83, 71, 78,
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44, 0, 0, 0, 1, 0,
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0, 0, 8, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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83, 86, 95, 84, 65, 82,
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71, 69, 84, 0, 171, 171,
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83, 72, 69, 88, 60, 0,
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0, 0, 80, 0, 0, 0,
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15, 0, 0, 0, 106, 8,
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0, 1, 98, 8, 0, 3,
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242, 16, 16, 0, 1, 0,
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0, 0, 101, 0, 0, 3,
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242, 32, 16, 0, 0, 0,
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0, 0, 54, 0, 0, 5,
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242, 32, 16, 0, 0, 0,
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0, 0, 70, 30, 16, 0,
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1, 0, 0, 0, 62, 0,
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0, 1
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};
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@ -1,73 +0,0 @@
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#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_POSITION 0 xyzw 0 POS float
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// COLOR 0 xyzw 1 NONE float xyzw
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_TARGET 0 xyzw 0 TARGET float xyzw
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//
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ps_5_0
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dcl_globalFlags refactoringAllowed
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dcl_input_ps linear v1.xyzw
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dcl_output o0.xyzw
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mov o0.xyzw, v1.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE g_ps_main_smooth[] =
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{
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68, 88, 66, 67, 80, 239,
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109, 26, 0, 147, 6, 156,
|
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240, 104, 206, 124, 185, 57,
|
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18, 98, 1, 0, 0, 0,
|
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248, 0, 0, 0, 3, 0,
|
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0, 0, 44, 0, 0, 0,
|
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128, 0, 0, 0, 180, 0,
|
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0, 0, 73, 83, 71, 78,
|
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76, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
67, 79, 76, 79, 82, 0,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 65, 82,
|
||||
71, 69, 84, 0, 171, 171,
|
||||
83, 72, 69, 88, 60, 0,
|
||||
0, 0, 80, 0, 0, 0,
|
||||
15, 0, 0, 0, 106, 8,
|
||||
0, 1, 98, 16, 0, 3,
|
||||
242, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 30, 16, 0,
|
||||
1, 0, 0, 0, 62, 0,
|
||||
0, 1
|
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};
|
272
demos/gears_vs.h
272
demos/gears_vs.h
@ -1,272 +0,0 @@
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#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
|
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//
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// Input signature:
|
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//
|
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// Name Index Mask Register SysValue Format Used
|
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// -------------------- ----- ------ -------- -------- ------- ------
|
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// POSITION 0 xyzw 0 NONE float xyzw
|
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// NORMAL 0 xyz 1 NONE float xyz
|
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// DIFFUSE 0 xyz 2 NONE float xyz
|
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// TRANSFORM 0 xyzw 3 NONE float xyzw
|
||||
//
|
||||
//
|
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// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float xyzw
|
||||
// COLOR 0 xyzw 1 NONE float xyzw
|
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//
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vs_5_0
|
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dcl_globalFlags refactoringAllowed
|
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dcl_constantbuffer CB0[7], immediateIndexed
|
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dcl_input v0.xyzw
|
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dcl_input v1.xyz
|
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dcl_input v2.xyz
|
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dcl_input v3.xyzw
|
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dcl_output_siv o0.xyzw, position
|
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dcl_output o1.xyzw
|
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dcl_temps 2
|
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mul r0.x, v0.y, v3.y
|
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mad r0.x, v3.x, v0.x, -r0.x
|
||||
dp2 r0.y, v3.yxyy, v0.xyxx
|
||||
add r0.xy, r0.xyxx, v3.zwzz
|
||||
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
|
||||
mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
|
||||
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
|
||||
mad r0.xyzw, cb0[3].xyzw, v0.wwww, r0.xyzw
|
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mov o0.xyzw, r0.xyzw
|
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div r0.xyz, r0.xyzx, r0.wwww
|
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add r0.xyz, -r0.xyzx, l(5.000000, 5.000000, 10.000000, 0.000000)
|
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dp3 r0.w, r0.xyzx, r0.xyzx
|
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rsq r0.w, r0.w
|
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mul r0.xyz, r0.wwww, r0.xyzx
|
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mul r0.w, v1.y, v3.y
|
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mad r0.w, v3.x, v1.x, -r0.w
|
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dp2 r1.x, v3.yxyy, v1.xyxx
|
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mul r1.xyz, r1.xxxx, cb0[5].xyzx
|
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mad r1.xyz, cb0[4].xyzx, r0.wwww, r1.xyzx
|
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mad r1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx
|
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dp3 r0.w, r1.xyzx, r1.xyzx
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rsq r0.w, r0.w
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mul r1.xyz, r0.wwww, r1.xyzx
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dp3 r0.x, r0.xyzx, r1.xyzx
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add r0.x, r0.x, l(0.200000)
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mul o1.xyz, r0.xxxx, v2.xyzx
|
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mov o1.w, l(1.000000)
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ret
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// Approximately 0 instruction slots used
|
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#endif
|
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|
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const BYTE g_vs_main[] =
|
||||
{
|
||||
68, 88, 66, 67, 82, 90,
|
||||
22, 185, 41, 66, 113, 173,
|
||||
43, 53, 199, 35, 30, 50,
|
||||
78, 7, 1, 0, 0, 0,
|
||||
208, 4, 0, 0, 3, 0,
|
||||
0, 0, 44, 0, 0, 0,
|
||||
192, 0, 0, 0, 20, 1,
|
||||
0, 0, 73, 83, 71, 78,
|
||||
140, 0, 0, 0, 4, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
104, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
113, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 7, 7, 0, 0,
|
||||
120, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 2, 0,
|
||||
0, 0, 7, 7, 0, 0,
|
||||
128, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 3, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
80, 79, 83, 73, 84, 73,
|
||||
79, 78, 0, 78, 79, 82,
|
||||
77, 65, 76, 0, 68, 73,
|
||||
70, 70, 85, 83, 69, 0,
|
||||
84, 82, 65, 78, 83, 70,
|
||||
79, 82, 77, 0, 171, 171,
|
||||
79, 83, 71, 78, 76, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
8, 0, 0, 0, 56, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 68, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86,
|
||||
95, 80, 79, 83, 73, 84,
|
||||
73, 79, 78, 0, 67, 79,
|
||||
76, 79, 82, 0, 171, 171,
|
||||
83, 72, 69, 88, 180, 3,
|
||||
0, 0, 80, 0, 1, 0,
|
||||
237, 0, 0, 0, 106, 8,
|
||||
0, 1, 89, 0, 0, 4,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 7, 0, 0, 0,
|
||||
95, 0, 0, 3, 242, 16,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
95, 0, 0, 3, 114, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
95, 0, 0, 3, 114, 16,
|
||||
16, 0, 2, 0, 0, 0,
|
||||
95, 0, 0, 3, 242, 16,
|
||||
16, 0, 3, 0, 0, 0,
|
||||
103, 0, 0, 4, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0,
|
||||
1, 0, 0, 0, 104, 0,
|
||||
0, 2, 2, 0, 0, 0,
|
||||
56, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 16, 16, 0, 0, 0,
|
||||
0, 0, 26, 16, 16, 0,
|
||||
3, 0, 0, 0, 50, 0,
|
||||
0, 10, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 16,
|
||||
16, 0, 3, 0, 0, 0,
|
||||
10, 16, 16, 0, 0, 0,
|
||||
0, 0, 10, 0, 16, 128,
|
||||
65, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 7,
|
||||
34, 0, 16, 0, 0, 0,
|
||||
0, 0, 22, 21, 16, 0,
|
||||
3, 0, 0, 0, 70, 16,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 7, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 16, 0, 0, 0,
|
||||
0, 0, 230, 26, 16, 0,
|
||||
3, 0, 0, 0, 56, 0,
|
||||
0, 8, 242, 0, 16, 0,
|
||||
1, 0, 0, 0, 86, 5,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
50, 0, 0, 10, 242, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
6, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 14, 16, 0,
|
||||
1, 0, 0, 0, 50, 0,
|
||||
0, 10, 242, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 166, 26,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 14, 16, 0, 0, 0,
|
||||
0, 0, 50, 0, 0, 10,
|
||||
242, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 142, 32, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 246, 31, 16, 0,
|
||||
0, 0, 0, 0, 70, 14,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
54, 0, 0, 5, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 14, 16, 0, 0, 0,
|
||||
0, 0, 14, 0, 0, 7,
|
||||
114, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 246, 15,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 11, 114, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 2, 16, 128, 65, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
160, 64, 0, 0, 160, 64,
|
||||
0, 0, 32, 65, 0, 0,
|
||||
0, 0, 16, 0, 0, 7,
|
||||
130, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
68, 0, 0, 5, 130, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
58, 0, 16, 0, 0, 0,
|
||||
0, 0, 56, 0, 0, 7,
|
||||
114, 0, 16, 0, 0, 0,
|
||||
0, 0, 246, 15, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
56, 0, 0, 7, 130, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 16, 16, 0, 1, 0,
|
||||
0, 0, 26, 16, 16, 0,
|
||||
3, 0, 0, 0, 50, 0,
|
||||
0, 10, 130, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 16,
|
||||
16, 0, 3, 0, 0, 0,
|
||||
10, 16, 16, 0, 1, 0,
|
||||
0, 0, 58, 0, 16, 128,
|
||||
65, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 7,
|
||||
18, 0, 16, 0, 1, 0,
|
||||
0, 0, 22, 21, 16, 0,
|
||||
3, 0, 0, 0, 70, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
56, 0, 0, 8, 114, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
6, 0, 16, 0, 1, 0,
|
||||
0, 0, 70, 130, 32, 0,
|
||||
0, 0, 0, 0, 5, 0,
|
||||
0, 0, 50, 0, 0, 10,
|
||||
114, 0, 16, 0, 1, 0,
|
||||
0, 0, 70, 130, 32, 0,
|
||||
0, 0, 0, 0, 4, 0,
|
||||
0, 0, 246, 15, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
50, 0, 0, 10, 114, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 130, 32, 0, 0, 0,
|
||||
0, 0, 6, 0, 0, 0,
|
||||
166, 26, 16, 0, 1, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
1, 0, 0, 0, 16, 0,
|
||||
0, 7, 130, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 2, 16, 0, 1, 0,
|
||||
0, 0, 68, 0, 0, 5,
|
||||
130, 0, 16, 0, 0, 0,
|
||||
0, 0, 58, 0, 16, 0,
|
||||
0, 0, 0, 0, 56, 0,
|
||||
0, 7, 114, 0, 16, 0,
|
||||
1, 0, 0, 0, 246, 15,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 2, 16, 0, 1, 0,
|
||||
0, 0, 16, 0, 0, 7,
|
||||
18, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
205, 204, 76, 62, 56, 0,
|
||||
0, 7, 114, 32, 16, 0,
|
||||
1, 0, 0, 0, 6, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 18, 16, 0, 2, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
130, 32, 16, 0, 1, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
0, 0, 128, 63, 62, 0,
|
||||
0, 1
|
||||
};
|
Loading…
Reference in New Issue
Block a user