vkd3d-shader/ir: Check that COVERAGE registers have dimension VEC4.

Also fix the HLSL compiler and DXIL parser to emit them accordingly.
This commit is contained in:
Giovanni Mascellani
2025-07-18 18:45:43 +02:00
committed by Henri Verbeet
parent ee0447b973
commit 3d23ef6bf8
Notes: Henri Verbeet 2025-07-21 12:36:12 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1629
3 changed files with 8 additions and 10 deletions

View File

@@ -2237,7 +2237,6 @@ bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_COVERAGE:
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_DEPTHOUTGE:
case VKD3DSPR_DEPTHOUTLE: