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vkd3d-shader/ir: Check that COVERAGE registers have dimension VEC4.
Also fix the HLSL compiler and DXIL parser to emit them accordingly.
This commit is contained in:
committed by
Henri Verbeet
parent
ee0447b973
commit
3d23ef6bf8
Notes:
Henri Verbeet
2025-07-21 12:36:12 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1629
@@ -2237,7 +2237,6 @@ bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
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{
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switch (reg->type)
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{
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case VKD3DSPR_COVERAGE:
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case VKD3DSPR_DEPTHOUT:
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case VKD3DSPR_DEPTHOUTGE:
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case VKD3DSPR_DEPTHOUTLE:
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