vkd3d-shader/hlsl: Use common hlsl_type_is_integer() and hlsl_base_type_is_integer() helpers.

This commit is contained in:
Elizabeth Figura
2025-02-28 18:50:53 -06:00
committed by Henri Verbeet
parent bd34ec1fb3
commit 3cf4a4e95e
Notes: Henri Verbeet 2025-03-06 17:32:40 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1387
4 changed files with 22 additions and 41 deletions

View File

@@ -1696,6 +1696,8 @@ void hlsl_pop_scope(struct hlsl_ctx *ctx);
bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
bool hlsl_base_type_is_integer(enum hlsl_base_type type);
struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
unsigned int default_majority, uint32_t modifiers);
unsigned int hlsl_type_component_count(const struct hlsl_type *type);
@@ -1710,6 +1712,7 @@ bool hlsl_type_is_row_major(const struct hlsl_type *type);
unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
bool hlsl_type_is_integer(const struct hlsl_type *type);
bool hlsl_type_is_resource(const struct hlsl_type *type);
bool hlsl_type_is_shader(const struct hlsl_type *type);
bool hlsl_type_is_patch_array(const struct hlsl_type *type);