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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_LOD.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-24 16:32:54 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1593
@@ -963,9 +963,9 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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{
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bool bias, compare, comparison_sampler, grad, lod, lod_zero;
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const struct msl_resource_type_info *resource_type_info;
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const struct msl_resource_type_info *resource_type_info;
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unsigned int resource_id, resource_idx, resource_space;
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unsigned int resource_id, resource_idx, resource_space;
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bool bias, compare, comparison_sampler, grad, lod_zero;
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const struct vkd3d_shader_descriptor_binding *binding;
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const struct vkd3d_shader_descriptor_binding *binding;
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unsigned int sampler_id, sampler_idx, sampler_space;
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unsigned int sampler_id, sampler_idx, sampler_space;
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const struct vkd3d_shader_descriptor_info1 *d;
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const struct vkd3d_shader_descriptor_info1 *d;
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@@ -979,6 +979,7 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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compare = ins->opcode == VKD3DSIH_SAMPLE_C || ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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compare = ins->opcode == VKD3DSIH_SAMPLE_C || ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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grad = ins->opcode == VKD3DSIH_SAMPLE_GRAD;
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grad = ins->opcode == VKD3DSIH_SAMPLE_GRAD;
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lod = ins->opcode == VKD3DSIH_SAMPLE_LOD;
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lod_zero = ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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lod_zero = ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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@@ -1015,7 +1016,7 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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"Sampling resource type %#x is not supported.", resource_type);
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"Sampling resource type %#x is not supported.", resource_type);
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if ((resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1D || resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY)
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if ((resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1D || resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY)
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&& (bias || grad || lod_zero))
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&& (bias || grad || lod || lod_zero))
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Resource type %#x does not support mipmapping.", resource_type);
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"Resource type %#x does not support mipmapping.", resource_type);
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@@ -1118,6 +1119,12 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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{
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{
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vkd3d_string_buffer_printf(sample, ", level(0.0f)");
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vkd3d_string_buffer_printf(sample, ", level(0.0f)");
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}
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}
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else if (lod)
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{
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vkd3d_string_buffer_printf(sample, ", level(");
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msl_print_src_with_type(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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}
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if (bias)
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if (bias)
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{
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{
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vkd3d_string_buffer_printf(sample, ", bias(");
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vkd3d_string_buffer_printf(sample, ", bias(");
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@@ -1276,6 +1283,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_SAMPLE_C:
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case VKD3DSIH_SAMPLE_C:
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case VKD3DSIH_SAMPLE_C_LZ:
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case VKD3DSIH_SAMPLE_C_LZ:
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case VKD3DSIH_SAMPLE_GRAD:
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case VKD3DSIH_SAMPLE_GRAD:
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case VKD3DSIH_SAMPLE_LOD:
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msl_sample(gen, ins);
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msl_sample(gen, ins);
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break;
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break;
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case VKD3DSIH_GEO:
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case VKD3DSIH_GEO:
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@@ -26,13 +26,13 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
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probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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[require]
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[require]
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@@ -50,11 +50,11 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
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probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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