vkd3d: Fix invalid atomic behaviour in the view cache linked list.

The list suffers from the ABA problem, where comparison with the head
succeeds but the head's `next` pointer has changed. Occurs in Cyberpunk
2077, on NVIDIA at least.
This commit is contained in:
Conor McCarthy
2023-08-09 00:48:19 +10:00
committed by Alexandre Julliard
parent 4f2e07a45d
commit 3ca2259807
Notes: Alexandre Julliard 2023-08-23 22:50:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/297
3 changed files with 60 additions and 19 deletions

View File

@@ -2435,19 +2435,23 @@ static void device_init_descriptor_pool_sizes(struct d3d12_device *device)
static void vkd3d_desc_object_cache_init(struct vkd3d_desc_object_cache *cache, size_t size)
{
cache->head = NULL;
memset(cache, 0, sizeof(*cache));
cache->size = size;
}
static void vkd3d_desc_object_cache_cleanup(struct vkd3d_desc_object_cache *cache)
{
union d3d12_desc_object u;
unsigned int i;
void *next;
for (u.object = cache->head; u.object; u.object = next)
for (i = 0; i < ARRAY_SIZE(cache->heads); ++i)
{
next = u.header->next;
vkd3d_free(u.object);
for (u.object = cache->heads[i].head; u.object; u.object = next)
{
next = u.header->next;
vkd3d_free(u.object);
}
}
}