vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-06 17:08:01 -06:00
committed by Alexandre Julliard
parent 24d3a352a6
commit 3c8c7426df
Notes: Alexandre Julliard 2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
6 changed files with 13 additions and 2 deletions

View File

@@ -80,6 +80,7 @@ enum hlsl_type_class
HLSL_CLASS_ARRAY,
HLSL_CLASS_OBJECT,
HLSL_CLASS_EFFECT_GROUP,
HLSL_CLASS_PASS,
HLSL_CLASS_SAMPLER,
HLSL_CLASS_STRING,
HLSL_CLASS_TEXTURE,
@@ -98,7 +99,6 @@ enum hlsl_base_type
HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_PASS,
HLSL_TYPE_RENDERTARGETVIEW,
HLSL_TYPE_DEPTHSTENCILVIEW,
HLSL_TYPE_TECHNIQUE,