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vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
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committed by
Alexandre Julliard
parent
24d3a352a6
commit
3c8c7426df
Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@@ -80,6 +80,7 @@ enum hlsl_type_class
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HLSL_CLASS_ARRAY,
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HLSL_CLASS_OBJECT,
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HLSL_CLASS_EFFECT_GROUP,
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HLSL_CLASS_PASS,
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HLSL_CLASS_SAMPLER,
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HLSL_CLASS_STRING,
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HLSL_CLASS_TEXTURE,
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@@ -98,7 +99,6 @@ enum hlsl_base_type
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HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
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HLSL_TYPE_PIXELSHADER,
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_PASS,
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HLSL_TYPE_RENDERTARGETVIEW,
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HLSL_TYPE_DEPTHSTENCILVIEW,
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HLSL_TYPE_TECHNIQUE,
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