vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-06 17:08:01 -06:00
committed by Alexandre Julliard
parent 24d3a352a6
commit 3c8c7426df
Notes: Alexandre Julliard 2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
6 changed files with 13 additions and 2 deletions

View File

@@ -365,6 +365,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_PASS:
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
break;
@@ -441,6 +442,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
return false;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_VOID:
break;
}
@@ -572,6 +574,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
break;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_VOID:
vkd3d_unreachable();
}
@@ -945,6 +948,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
return 1;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_VOID:
break;
}
@@ -2361,6 +2365,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_PASS:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
@@ -3538,7 +3543,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1},
{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
{"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
{"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
{"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1},
@@ -3655,6 +3659,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "pass", HLSL_CLASS_PASS));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE));